Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Played | 50 times |
Cloned | 5 times |
Created | 39 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Size | 0 |
Type | Bay |
Coordinates | (-9148, -3377) to (-7215, -2568) |
Zarash Bay, a murky maw south of the Shadow Marches, yawns wide, a treacherous gateway to the region’s heart. Its waters, choked with silt from the unpredictable Glum River, churn with hidden currents and the threat of sudden, devastating floods. This instability renders direct shoreline settlement impossible, forcing Zarash’ak’s construction inland, perched on raised platforms along the river’s course. The bay serves as the primary sea access, a vital artery for trade, where barges and weathered ships anchor, awaiting passage up the Glum. House Tharashk, with its iron grip on Zarash’ak, dominates this watery crossroads, controlling the flow of precious dragonshards, the region’s lifeblood. Yet, the bay's beauty masks a sinister reality. Chuul lurk in the shallows, their chitinous forms blending with the brackish depths. Mad cultists perform their dark rituals on isolated islands and beneath the waves, strange horrors stir, remnants of the daelkyr’s twisted experiments.