Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 50 times |
Cloned | 5 times |
Created | 41 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Zyra
Level 5 Elf Cleric -
A cold and calculating drow priestess with long white hair and violet eyes, seeking to expand her family's influence in the surface world after the last war.
Details
Race | Elf |
Class | Cleric |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | -5872, 329 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A female drow priestess with long, white hair and striking violet eyes. She wears dark, elegant robes adorned with silver trim, and carries herself with an air of cold authority. Her skin is a deep ebony, and her features are sharp and regal, reflecting her noble heritage.
personality
Zyra is cold and calculating, often viewing others as mere pawns in her grand schemes. She is fiercely loyal to her deity and her family, but shows little compassion for those outside her circle. Her presence commands respect and fear, and she is not afraid to use her powers to achieve her goals.
backstory
Zyra was born into a noble drow family, raised in the shadows of the Underdark. As a priestess of a dark deity, she has been trained in the arts of manipulation and control, using her powers to maintain her family's influence in the treacherous politics of drow society. After the last war, she seeks to expand her reach into the surface world, where she believes her dark gifts can be used to forge a new empire.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
18
Charisma
15
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook