Aetherion world illustration - High Fantasy theme
High Fantasy

Aetherion

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Gangnamstein22

Civilizations cling to massive floating islands, navigating the heavens

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Aetherlight Academy

Aetherlight Academy

The Aetherlight Academy is a premier institution dedicated to the study of magical and technological advancements. Floating towers, constantly shifting due to experimental gravitational field manipulation, house scholars and artificers who delve into Aetheric energy, planar anomalies, and arcane warfare under the guidance of the eccentric Archmage Alric Thornweave. Archmage Alric Thornweave, the eccentric but brilliant headmaster, leads cutting-edge experiments.

Blackreach Cells

Blackreach Cells

Deep within the floating fortress of Blackreach lies the most feared prison in Aetherion. Dimly lit corridors lined with reinforced cells hold some of the world's most dangerous criminals. Magical wards prevent escape, and the guards are trained to kill without hesitation. Overseeing it all is Lord Commander Vex, a ruthless Dragonborn who enforces the law with an iron fist. Prisoners whisper that he has dealings with forces beyond the mortal realm, striking bargains to keep his control absolute.

Blackreach War Hall

Blackreach War Hall

The Blackreach War Hall is a grand war room located within the imposing Blackreach Fortress. Here, General Sira Alden meticulously strategizes against the ever-present threats of pirate incursions and rogue factions, utilizing an array of detailed maps and projections.

Celestial Heights

Celestial Heights

Celestial Heights is the opulent Noble Quarter of the city, where the elite gather to wield power and influence. Towering spires and grand estates dominate the skyline, each home to noble families engaged in a constant game of political intrigue and manipulation.

Emberforge Armory

Emberforge Armory

Emberforge Armory is a prestigious weapon smithy renowned for crafting elite sky-knight weaponry. Under the expert guidance of Riza 'Emberfist' Blackwell, the forge resonates with the rhythmic sounds of molten metal being shaped into deadly precision, attracting adventurers and warriors alike.

Hallow's Hollow

Hallow's Hollow

Hallow's Hollow is an ancient ruin shrouded in mystery, where the air is thick with eerie whispers and strange, flickering lights dance among the crumbling stones. It is said that Zoryn the Hollow, a spectral figure, appears to those who dare to seek forbidden knowledge, offering cryptic guidance or dire warnings.

Ironreach Inquisition Chambers

Ironreach Inquisition Chambers

A cold, stone-walled chamber where the Inquisition interrogates and executes those accused of illegal Aether-tech practices. Under the brutal efficiency of Lord Inquisitor Veylen Drex, the air is thick with fear and the echoes of past confessions linger in the shadows.

Skyward Spire

Skyward Spire

The Skyward Spire serves as the political and economic heart of Aetherion, towering over the city of Vaelgard. Its levitating platforms facilitate the movement of officials and dignitaries between its opulent golden-domed chambers, where the Aetherian Concord governs trade, security, and the expansion of skyships. Lady Seraphine Aldoris, the city’s High Chancellor, is a shrewd diplomat balancing merchant demands, noble ambitions, and growing unrest.

Stormholt Forge

Stormholt Forge

The heart of Aetherion's industrial might, Stormholt Forge is a sprawling complex of steam vents, mechanical presses, and furnaces burning day and night. This is where the Dominion produces its cutting-edge skyship engines and weaponry, vital for maintaining control of the skies. Master Engineer Tarvis Grem, a brilliant but irritable gnome, oversees the entire operation, ensuring that only the finest Aether-tech leaves his workshops. He is known to work tirelessly, only pausing to berate apprentices for not meeting his impossibly high standards.

Stormholt Market

Stormholt Market

A chaotic open-air marketplace bustling with traders selling Aether-powered gadgets, black-market ship parts, and mercenary contracts. Beneath the vibrant surface, criminal factions vie for control over the district's economy, creating an undercurrent of tension and intrigue. The infamous fixer known as "Gearhand" Tessa Veyne operates in the shadows, arranging secret deals between inventors, mercenaries, and outlaws.

The Black Gale Hideout

The Black Gale Hideout

The Black Gale Hideout is a hidden fortress nestled within the floating city of Vexen, shrouded in mystery and lawlessness. This stronghold serves as the base of operations for the notorious Black Gale Sky Pirates, where they plot daring raids and revel in their spoils under the rule of the infamous pirate captain, Voss Kestrel.

The Iron Chain Hideout

The Iron Chain Hideout

A concealed safehouse nestled within the labyrinthine underground tunnels of Stormholt, the Iron Chain Hideout serves as a strategic base for Lenna 'Skybrand' Caulder and her band of revolutionaries. The air is thick with the scent of damp earth and the faint echoes of distant footsteps, as the rebels plot their next daring strike against the oppressive Dominion.

The Rusted Anvil

The Rusted Anvil

The Rusted Anvil is a bustling tavern and safehouse located on the outskirts of Stormholt, known for its steel decor and smoky atmosphere. It serves as a neutral ground for mercenaries, engineers, and sky-pirates, allowing rival factions to meet without fear of violence. The tavern is filled with the sounds of clinking metal and hushed conversations, where secrets are traded as freely as drinks. The barkeep, BR-KN "Broken", is a former warforged enforcer who now serves drinks and trades secrets.

The Sundertower

The Sundertower

A towering relic from before The Sundering, this spire stands defiant amidst the broken islands of Skyrend. Cracks in the structure pulse with an eerie blue light, seemingly defying gravity. Many have tried to enter, but few return unchanged, claiming the walls whisper to them. The enigmatic scholar Veylan Oris has made this place his home, tirelessly researching the anomalies and hunting for lost texts that might explain the tower's mysteries. Veylan, a gifted but eccentric wizard, is often found in his study surrounded by arcane tomes, muttering about 'the voices' and 'the event yet to come.'

The Wastes of Riven

The Wastes of Riven

An eerie expanse of floating desert, the Wastes of Riven is a desolate landscape marked by swirling sands and the remnants of a once-mighty Skyguard ship. The air is thick with the scent of smoke and ash, as the wreckage of the ship smolders ominously, a haunting reminder of the outlaw Harrow 'Dead Sky' Draven's last known whereabouts.

Vaelgard Skyport

Vaelgard Skyport

A hub of commerce and diplomacy, Vaelgard Skyport sees hundreds of airships arrive and depart daily. Massive docking arms extend over the abyss, guided by intricate Aether-tech machinery. The constant hum of engines and the shouting of dockworkers fills the air as cargo is loaded and unloaded. Keeping order in this chaotic space is Captain Elric Draeven, a former sky-pirate turned port overseer. Elric walks the docks with a commanding presence, ensuring that smugglers and criminals don't disrupt the trade. Despite his lawful position, rumors swirl that he still maintains ties with the pirate factions in Vexen.

Voidspire Apex

Voidspire Apex

At the summit of Voidspire, an ancient beacon pulses with power, casting long shadows over the surrounding skylands. Few dare to approach, as those who climb too high often vanish without a trace. Recently, the rogue mage Kaelis Durn has taken up residence in the tower, attempting to unlock its secrets. He conducts wild and dangerous experiments, tampering with unstable Aether energies. The air crackles with unpredictable magic, and reality itself seems to shift around the peak.

Voss Laboratory

Voss Laboratory

A hidden workshop located in the heart of Stormholt, where the reclusive Master Inventor Calder Voss creates groundbreaking Aether-tech. The laboratory is heavily fortified, accessible only by airship or through a network of secret tunnels known only to a select few.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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