Star Wars: The New Republic world illustration - Science Fiction theme
Science Fiction

Star Wars: The New Republic

M
Muttboy

Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.


Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic. A few notes: Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played103 times
Cloned15 times
Created
38 days ago
Last Updated
8 days ago
VisibilityPublic
Phase-III Dark Trooper
CR 10Large Construct
Phase-III Dark Trooper
HP Range140 - 160 (Avg: 150)
AC18
XP5900

Description

The Phase-III Dark Trooper is a formidable combat droid designed for frontline warfare. Enhanced with advanced weaponry and armor, it is a relentless foe on the battlefield, capable of adapting to various combat scenarios.

Details
SizeLarge
TypeConstruct
CR10
XP5900
Languagesunderstands Galactic Basic but cannot speak
Defenses
Armor Class18
HP Range140 - 160 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blaster Barrage

The Dark Trooper fires a rapid burst of blaster bolts at a target within 60 feet, dealing 4d10 piercing damage on a hit.

Energy Shield

As a reaction, the Dark Trooper activates its energy shield, granting it a +2 bonus to AC until the start of its next turn.

Overcharge

Once per day, the Dark Trooper can overcharge its systems, gaining advantage on all attack rolls and saving throws for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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