Star Wars: The New Republic world illustration - Science Fiction theme
Science Fiction

Star Wars: The New Republic

M
Muttboy

Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.


Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic. A few notes: Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
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36 days ago
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Abandoned Dantooine Rebel Base

Abandoned Dantooine Rebel Base

Once a bustling hub for the Rebel Alliance during the Galactic Civil War, this base now lies in ruins, overgrown with vegetation and echoing with the ghosts of its past. The remnants of hastily abandoned equipment and makeshift barracks tell tales of the brave souls who once fought for freedom.

Aeon Engine

Aeon Engine

he Aeon Engine is a technological device created by the ancient queen Lady Corvax on Mustafar to harness the energy of the life-giving Bright Star crystal. When Corvax activated it in an attempt to resurrect her fallen husband, the Aeon Engine released waves of deadly energy that laid waste to Mustafar, turning it into a volcanic hellscape while the bright star had gone missing. Though Corvax is long passed away this device still stands as a symbol of devastation, though legends still abound that if the bright star were to be used, the engine would be able to revive one's loved ones, however the activation would require an individual of Corvax's bloodline.

Alderaan Asteroid Field

Alderaan Asteroid Field

A vast expanse of floating rocks and debris, remnants of the once-beautiful planet Alderaan. The field is filled with treacherous paths and hidden dangers, where adventurers may find lost treasures or face deadly space pirates.

Ancient Dantooine Jedi Temple

Ancient Dantooine Jedi Temple

This ancient temple, once a sanctuary for Jedi, is nestled among the rolling hills of Dantooine. Its weathered stone walls are adorned with intricate carvings depicting the history of the Jedi Order, and the air is thick with the echoes of long-forgotten teachings.

Ashmead's Lock

Ashmead's Lock

Ashmead's Lock was a former prison ship originally constructed by the Predori, an enemy of the Galactic Republic. As such, it originally housed Republic prisoners. Originally hidden within a gravity well, it crashed millennia before the Galactic Civil War on the forest planet Kashyyyk when the nearby well collapsed on itself. Many years later, it was modified and rebuilt by Golas Aram and used as a prison by the Galactic Empire, while its Intellectual Processing Unit, SOL-GDA, remained intact. Now imperial remnants continue to use it as a prison.

Black Rakata Camp

Black Rakata Camp

A desolate encampment of the ancient Rakata, shrouded in dark energy and remnants of their once-great civilization. The camp is filled with crumbling structures, eerie artifacts, and the lingering presence of the Force, drawing adventurers and scholars alike to uncover its secrets.

Black Sun Fortress

Black Sun Fortress

The Black Sun Fortress is a heavily fortified compound carved into the rugged cliffside of Mustufar. Serving as the headquarters for the notorious Black Sun crime syndicate, it is a hub of illicit activities, dark dealings, and shadowy figures.

Boba Fett's Palace

Boba Fett's Palace

Once the lair of Jabba the Hutt, this sprawling palace has been repurposed by Boba Fett, the infamous bounty hunter turned crime lord. The palace is a fortress of power and intrigue, filled with hidden chambers, traps, and loyal mercenaries, all under the watchful eye of Fett himself.

Bright Tree Village

Bright Tree Village

Bright Tree Village is a vibrant settlement nestled high within the evergreen trees of Happy Grove Forest on Endor. Built fifteen meters above the ground, this village consists of thatched huts that resemble nests, housing nearly 200 Ewoks. The village center features communal meeting areas and homes for tribal elders, including Chief Chirpa's family and the Council of Elders, while large huts for extended families line the outer edges. The village is interconnected by a network of rope ladders, bridges, vines, and catwalks, creating a lively atmosphere among the treetops. Below the village, bachelors maintain small huts to keep watch for potential dangers lurking in the forest below.

Brightlands Podracing Track

Brightlands Podracing Track

The Brightlands Podracing Track is a sprawling circuit located on the vibrant planet of Ryloth, known for its breathtaking landscapes and treacherous terrain. This high-speed racing venue features sharp turns, steep drops, and narrow passages, challenging even the most skilled podracers while providing thrilling entertainment for spectators.

Bureau of De-Imperialization

Bureau of De-Imperialization

The Bureau of De-Imperialization is a government agency established in the wake of the Galactic Empire's collapse, dedicated to dismantling remnants of imperial influence and restoring freedom across the galaxy. It operates through a network of agents who investigate, expose, and neutralize imperial loyalists, while promoting democratic governance and civil rights. As time has gone on some have begun to accuse it of becoming overzealous and have begun to compare it to an inquisition.

CIS Museum

CIS Museum

The CIS Museum is a museum that has been built by the new confederacy as a way to educate and acknowledge the past. It covers the original CIS of the clone wars. It acknowledges the dark aspects and the problems it faced. It then teaches about the rise of the galactic empire. It then speaks about the rise of a new cis. Made up of systems that seek to remain their independence from the republic but require to join together to fight back against the imperial remnants and other organizations.

Cargo Pad 119-Grek

Cargo Pad 119-Grek

Cargo Pad 119-Grek is a once-bustling cargo hub on the lush planet of Kashyyyk, originally established by the Galactic Empire to support the nearby Imperial Refinery. After the Empire's fall, the Czerka Corporation seized control, repurposing the pad for their own resource extraction and trade operations, often clashing with local Wookiee tribes.

Carnage

Carnage

The Carnage is an imposing Imperial Class 2 Star Destroyer, a relic of the Galactic Empire now repurposed by the Imperial Remnant. Orbiting Rakata Prime, it serves as a formidable bastion alongside two other Star Destroyers, safeguarding a secret base on the planet's surface.

Carnuss Gorgul

Carnuss Gorgul

Carnuss Gorgul is an ancient complex of ruins hidden deep within the lush forests of Gamorr. The area is dominated by crumbling temples and towering statues, remnants of a long-lost civilization that once thrived here, now overgrown with vines and moss.

Cave of Evil

Cave of Evil

The Cave of Evil, also known as the dark-side cave, was a large and living dark side vergence located under a gnarltree on the swamp planet of Dagobah. Entering the cave subjected entrants to the vergence's control, projecting their worst fears as apparitions and illusions.

Chalmun's Spaceport Cantina

Chalmun's Spaceport Cantina

Chalmun's Spaceport Cantina, also known simply as Chalmun's Cantina, or as the Mos Eisley Cantina, is a drinking and dining establishment located in the city of Mos Eisley on the desert world of Tatooine. Although a dimly lit tavern known for frequent outbreaks of violence, it is a popular stopping point for pilots, smugglers, bounty hunters, alien misfits, and renegades. The bar is serviced by a droid however they still do not allow other droids inside.

Cloud City Administrator's Palace

Cloud City Administrator's Palace

The Administrator's Palace is a grand structure suspended in the clouds of Bespin, serving as the residence and office of the Baron Administrator. Its sleek, modern design features large transparent domes that offer breathtaking views of the gas giant below, while the interior is adorned with luxurious furnishings and advanced technology.

Cloud City Central Processing

Cloud City Central Processing

Cloud City Central Processing serves as the nerve center of the floating metropolis, overseeing operations, communications, and resource management. Located on Level 109, it is a hub of activity where technicians and administrators monitor the city's systems and ensure everything runs smoothly.

Cloud City Class-3 CFC Carbon Freezing Chamber

Cloud City Class-3 CFC Carbon Freezing Chamber

This high-tech facility is designed to encase individuals and objects in carbonite for preservation or transport. Located within the floating city of Cloud City on Bespin, it utilizes a unique blend of carbonite and tibanna gas to achieve rapid freezing, making it a crucial asset for bounty hunters and smugglers alike.

Cloud City Incinerator Room

Cloud City Incinerator Room

The Incinerator Room is a grimy, metallic chamber filled with heaps of discarded machinery and scrap. At the far end, a massive incinerator looms, its fiery maw ready to consume anything deemed worthless, casting flickering shadows across the room.

Cloud City Landing Pads

Cloud City Landing Pads

Perched high above the clouds, the Cloud City Landing Pads serve as the primary docking area for airships and sky vessels. These platforms are constructed from sleek, metallic materials that shimmer in the sunlight, providing a breathtaking view of the endless sky and the sprawling city below.

Club Czerka

Club Czerka

Club Czerka is a vibrant recreational hub designed for the employees of the Czerka Corporation, offering a blend of entertainment, relaxation, and networking opportunities. The club features luxurious lounges, a high-tech gaming area, and exclusive events that cater to the elite of the corporate world.

Commerce Guild Headquarters

Commerce Guild Headquarters

The Commerce Guild Headquarters is a sprawling complex located on the vibrant jungle planet of Felucia, just outside the bustling capital city of Kway Teow. This facility serves as the nerve center for a vast interstellar conglomerate, overseeing a multitude of commercial entities including agricorps, retailers, and service providers, while competing fiercely with the Corporate Alliance.

Corellia Space Academy

Corellia Space Academy

The Corellia Space Academy is a prestigious institution renowned for training the galaxy's finest pilots. Nestled among the lush landscapes of Corellia, the academy boasts state-of-the-art simulators, expert instructors, and a rich history of producing ace pilots who have shaped the course of interstellar conflicts.

Corellia Space Port

Corellia Space Port

A bustling hub of interstellar travel, Corellia Space Port is renowned for its massive starships and skilled ace pilots. The air is filled with the sounds of engines roaring to life and the chatter of travelers from across the galaxy, all seeking their fortunes among the stars.

Correlia Engineering

Correlia Engineering

Correlia Engineering is a bustling hub of innovation and craftsmanship, where skilled artisans and engineers collaborate to design and construct a wide array of spacecraft. From bespoke vessels tailored to individual specifications to mass-produced models, this facility is renowned for its cutting-edge technology and exceptional quality.

Coruscant Security Force Building

Coruscant Security Force Building

A towering structure of gleaming metal and glass, the Coruscant Security Force Building serves as the central hub for law enforcement and security operations across the city-planet. Inside, advanced technology and surveillance systems monitor the bustling streets, while officers strategize to maintain order in the ever-busy metropolis.

Coruscant Ship Yards

Coruscant Ship Yards

The Coruscant Ship Yards are a sprawling complex of docking bays and repair facilities, where starships of all sizes are constructed, modified, and repaired. The air is filled with the sounds of machinery, the hum of energy fields, and the chatter of workers from various species, all bustling about in a hive of activity.

Coruscant Spaceport

Coruscant Spaceport

A bustling hub of interstellar travel, Coruscant Spaceport is a sprawling complex filled with ships from various worlds. The air is thick with the sounds of engines, announcements, and the chatter of travelers from across the galaxy.

Crystal Cave

Crystal Cave

The Crystal Cave is a sacred location within the Jedi Temple on the icy planet of Ilum. It serves as the site for the Gathering, a rite of passage for Jedi younglings to find their lightsaber crystals, surrounded by shimmering crystals that resonate with the Force.

Czerka Arms Manufacturing Facility P1

Czerka Arms Manufacturing Facility P1

The Czerka Arms Manufacturing Facility P1 is a sprawling complex of steel and smoke, where the relentless clanging of machinery echoes through the air. This massive weapons factory produces everything from blasters to heavy artillery, all under the watchful eye of Czerka Corporation's enforcers, ensuring that no secrets escape its fortified walls.

Czerka Artificial Intelligence Facility

Czerka Artificial Intelligence Facility

A sprawling complex dedicated to the research and development of advanced artificial intelligence systems. The facility is heavily fortified, with automated defenses and surveillance systems monitoring every corner, making it a dangerous place for intruders.

Czerka Corp Coruscant Office

Czerka Corp Coruscant Office

The Czerka Corp Coruscant Office is a sleek, high-rise building located in the heart of the bustling metropolis. Known for its cutting-edge technology and corporate espionage, this office serves as the nerve center for Czerka's operations across the galaxy, filled with holographic displays and bustling employees. Where it subtly tries to gain political influence over the planet.

Czerka Corp Prison Complex

Czerka Corp Prison Complex

A massive prison located in the frigid and snowy northern reaches of Pijal. Run by Czerka this highly secure prison is nearly impossible to escape. In order to keep inmates from attempting to escape, prisoners are given the absolute bare minimum when it comes to clothing. To ensure even should they escape they will have nothing to protect themselves from the cold. Approaching by air is impossible with countless anti-aircraft turrets. The only way to enter the prison is on a specialized Czerka prison transport crawler. When prisoners arrive they are stripped of all gear, they recieve a tattoo on their chest that identifies them as prisoner-number, then they are given a simple pair of shorts to act as a prison uniform.

Czerka Corporate Apartments

Czerka Corporate Apartments

The Czerka Corporate Apartments are sleek, modern living spaces designed for the employees of the Czerka Corporation. Located within the bustling Czerka Corporate headquarters, these apartments offer a blend of comfort and efficiency, featuring high-tech amenities and a minimalist aesthetic.

Czerka Corporation Board Building

Czerka Corporation Board Building

This building serves as the very center of Czerka Corporation. It is where the board of directors meet and control their operations. They act as the absolute rulers of Pijal, running the entire planet as a for profit business. While their main focus remains arms dealings, currently they are focusing on extending security contracts and increasing the use of slave labor. In fact one of the proposals in development is to create the largest slave market the galaxy has ever seen. The building itself is filled with offices., meeting rooms, and penthouses for the board.

Czerka Corporation Central AI

Czerka Corporation Central AI

The Czerka Corporation Central AI is a colossal data center that serves as the nerve center for the entire planet of Pijal. Under the strict control of the Czerka Corporation's board of directors, this facility is intricately connected to every system on the planet, ensuring seamless operations and efficiency, leading to Pijal being perceived as a massive droid itself. It is heavily secured with Czerka's most elite security. Units that are rumored to have been recruited from emperor's personal guard.

Czerka Corporation Droid Foundry

Czerka Corporation Droid Foundry

The Czerka Corporation Droid Foundry is a state-of-the-art facility dedicated to the production of advanced battle droids. With a focus on meeting the rising demand for security, the foundry specializes in both high-end models like the CC-121 Assault Droid and more affordable options such as the CC-2A Bodyguard Droid, ensuring a diverse range of products for various clients.

Czerka Corporation Industrial Landing Docks

Czerka Corporation Industrial Landing Docks

The Czerka Corporation Industrial Landing Docks are sprawling facilities designed to accommodate enormous freighter starships. These docks serve as the primary entry point for vast shipments of raw materials from various planets, fueling the relentless production of Czerka's factories. The air is thick with the sounds of machinery and the hustle of workers, while the ground is often littered with crates and cargo awaiting transport.

Czerka Corporation Taris Branch

Czerka Corporation Taris Branch

The building where Czerka has established its Taris base of operations on Taris. Much of what goes on in here is a secret. Though whispers of experimentation on sentient species tend to run about taris. Here Czerka presses its influence on the city, secretly funding gangs, slave rings, and other criminal activities. All while using its security force to create an image of control.

Czerka Data Facility

Czerka Data Facility

The Czerka Data Facility is a sprawling underground complex located on the planet Pijal, serving as a premier data center for clients across the galaxy. Droids and skilled technicians work tirelessly to maintain vast servers, while seawater is pumped in to cool the systems, generating steam that powers additional turbines for energy efficiency.

Czerka Employee Habitat A

Czerka Employee Habitat A

Czerka Employee Habitat A is a meticulously planned community designed for the employees of Czerka Corporation on the planet Pijal. The habitat features uniform housing units, communal facilities, and recreational areas, all built to promote a sense of corporate loyalty and efficiency among its residents.

Czerka Field Office

Czerka Field Office

The Czerka Field Office on Kashyyyk serves as the central hub for the corporation's operations on the planet. It is a fortified structure surrounded by towering Wroshyr trees, with a blend of advanced technology and natural elements, reflecting the ongoing conflict between industrialization and nature.

Czerka Landing Platform

Czerka Landing Platform

The Czerka Landing Platform on Ryloth is a heavily fortified area, shrouded in secrecy and marked with warning signs. It serves as a hub for the transport of valuable resources and goods, with sleek cargo ships frequently arriving and departing under the watchful eyes of armed guards.

Czerka Medical

Czerka Medical

This high tech medical facility represents Czerka's entry into the medical field. Featuring state of the art facilities, treatment and research is undertaken here to push medical research to a top priority. Unknown by most however deep underneath some experiments may not be considered ethical, hidden from the public eye.

Czerka Mining Facility

Czerka Mining Facility

A remote and heavily fortified mining facility operated by Czerka Corporation, located on the outskirts of Pijal. The facility is known for its ruthless security and industrial operations, extracting valuable resources from the planet's surface.

Czerka Refinery

Czerka Refinery

The Czerka Refinery is a sprawling industrial complex where raw materials from across the galaxy are processed into valuable resources. Towering smokestacks belch out plumes of smoke, while conveyor belts transport ores and minerals through a labyrinth of machinery, echoing with the sounds of industry.

Czerka Research and Development Department

Czerka Research and Development Department

The Czerka Research and Development Department is a sprawling city district dedicated to the creation and enhancement of advanced weaponry and technology. Here, scientists and engineers work tirelessly to push the boundaries of innovation, often at the expense of ethics, as they strive to produce the most effective tools of war for the highest bidder.

Czerka Ryloth Ryll Mine

Czerka Ryloth Ryll Mine

The Czerka Ryloth Ryll Mine is a sprawling underground facility located on the planet Ryloth, where the Czerka Corporation extracts the valuable mineral Ryll. While Czerka publicly claims that the Ryll is primarily used for military and scientific applications, whispers of illicit dealings with organizations like the Black Sun circulate among the locals, hinting at a darker side to the corporation's operations.

Czerka Security Office

Czerka Security Office

The Czerka Security Office serves as the command center for the militarized security forces of Czerka Corporation. This imposing structure is fortified and heavily guarded, housing a mix of ex-mercenaries and bounty hunters who are known for their ruthlessness and proficiency with advanced weaponry. Czerka's influence allows them to contract their security forces to various systems, demanding high payments in credits or resource contracts for exploitation.

Czerka Spaceport

Czerka Spaceport

Czerka Spaceport serves as the bustling gateway to the planet Pijal, located in the heart of the capital city, Czerka Corporation Headquarters. Its sleek, modern architecture dazzles visitors, masking the corporation's ruthless business practices and lack of ethics.

Czerka Stadium

Czerka Stadium

Czerka Stadium is a grand gladiatorial arena, once a site of honor and valor, now a commercialized spectacle under the iron grip of the Czerka Corporation. The arena hosts brutal combat events, showcasing both monstrous beasts and skilled fighters, all for the entertainment of the wealthy elite and the profit of the corporation. Combatants wear virtually no clothing, showcasing their bodies for the pleasure of the as they fight. The fights are non-lethal.

Czerka's High Society Cantina

Czerka's High Society Cantina

Nestled in the opulent upper levels of Taris, Czerka's High Society Cantina is a luxurious establishment frequented by the elite. The cantina boasts exquisite decor, featuring shimmering chandeliers and plush seating, while offering a wide array of exotic drinks and gourmet delicacies, all funded by the powerful Czerka Corporation.

Dagohbah Landing Pad

Dagohbah Landing Pad

A rough-hewn landing pad situated on the edge of a murky swamp, built from weathered stone and reinforced with ancient roots. This site serves as a pilgrimage point for aspiring Jedi, providing a safe haven for their ships after several unfortunate incidents of vessels sinking into the swamp's depths.

Dantooine Crystal Cave

Dantooine Crystal Cave

The Dantooine Crystal Cave is a hidden cavern nestled within the rolling hills of Dantooine, renowned for its stunning array of kyber crystals. These radiant crystals, glowing in hues of blue, green, and purple, are sought after by Jedi and collectors alike for their use in crafting powerful lightsabers.

Dantooine Settlement

Dantooine Settlement

Nestled in the serene plains of Dantooine, this settlement is a refuge for those fleeing the turmoil of the galaxy. With its humble dwellings and communal gardens, it embodies a spirit of cooperation and peace, attracting settlers who yearn for a simpler life away from the conflicts of the stars.

Dark Matter Generator

Dark Matter Generator

The Dark Matter Generator is a colossal, ominous structure located on the desolate planet of Byss. This device harnesses dark matter to create gravitational fields that ensnare unsuspecting ships, pulling them into a catastrophic crash landing on the planet's surface, serving the nefarious purposes of the extremist imperial remnant.

Deserted Village

Deserted Village

Once a thriving Wookiee settlement, the Deserted Village now lies in ruins, overtaken by Trandoshan slavers who have repurposed its structures for their nefarious activities. The air is thick with tension as the remnants of Wookiee culture clash with the harsh presence of their captors, creating an eerie atmosphere filled with the echoes of the past. Those who step here will trigger an ambush by the slavers.

Din Djarin's Home

Din Djarin's Home

After the actions of Din Djarin helped free Nevarro from the grasp of imperial remnants, high magister greef gave the mandalorian a plot of land outside of Nevarro City. After the mandalorian people reclaimed their homeworld, Mandalore. Din Djarin moved in with his adopted son Din Grogu where he trains Grogu in the way as a foundling.

Elis

Elis

Elis is a primitive human village nestled in the dense jungles of Onderon, characterized by its thatched-roof huts and communal gathering spaces. The villagers live in harmony with nature, relying on hunting, foraging, and simple agriculture, while their culture is rich in oral traditions and rituals honoring the spirits of the forest.

Emperor's Retreat

Emperor's Retreat

This was the emperor's private retreat on the planet naboo. Which was the emperor's home world. It was well hidden in naboo that much of the planet had no idea of its location. It was a heavily protected fortress, it had state of the art security systems and a full battalion of stormtroopers. Fifteen years later rumors that this hidden fortress is being used by a high ranking imperial have been spreading. With some claiming of a potential of the imperial remnants taking over the planet.

Flip of the Credit

Flip of the Credit

The Flip of the Credit is a lavish casino located in Equator City, renowned for its vibrant atmosphere and high-stakes games. Owned by the cunning Rodian Avaro Sookcool, it serves as a front for the notorious crime syndicate: Black Sun's money laundering operations, attracting both wealthy patrons and shady characters alike.

Forest of Enlightenment

Forest of Enlightenment

A serene and mystical forest located on the planet Ossus, the Forest of Enlightenment serves as a training ground for aspiring Jedi. Towering trees with thick canopies create a natural obstacle course, where students hone their athletic and acrobatic skills amidst the whispers of the Force.

Gamorr Sith Academy Ruins

Gamorr Sith Academy Ruins

The Gamorr Sith Academy Ruins are the remnants of a once-mighty institution dedicated to the training of Sith warriors and marauders. Now, broken durasteel structures and overgrown vegetation conceal dark secrets and echoes of ancient power, drawing adventurers and scholars alike to uncover its mysteries.

Gardulla's Palace

Gardulla's Palace

The palace of the Hutt crime lord Gardulla Besadii the Elder is one of the largest buildings constructed on the swamp planet Nal Hutta. It was built into the supporting stone and organic matter of what resembles a giant fungal pod built within sight of the planet's capital city and foremost spaceport, Bilbousa. Reachable by spacecraft or swamp speeder, the palace and its surrounding complex is heavily fortified and defended.

Geonosis Landing Pad

Geonosis Landing Pad

Once a bustling hub for the Empire's operations, the Geonosis Landing Pad now lies in ruins, overtaken by the harsh desert landscape. Crumbling concrete and rusted metal structures are all that remain, with remnants of cargo containers scattered about, hinting at the massive scale of the Death Star's construction efforts.

Gi Shatta Gasha

Gi Shatta Gasha

The *Gi Shatta Gasha* is a powerful Executor-class Super Star Destroyer that the Hutt known as Vichoek Szen somehow managed to capture. It is the base of operations for the corpulent Hutt, who has turned it into a city of excess. Filled with the worst the criminal underworld has to offer, the Hutt builds his power and seeks more and more dominance. Casinos, bars, and enslaved dancers of all races and genders fill the ship. Despite this, the ship remains combat-ready, with several experimental weapons in its arsenal. It is also protected by Vichoek's small but growing fleet of captured military vessels.

Grand Bespin Hotel

Grand Bespin Hotel

The Grand Bespin Hotel is a luxurious establishment perched high above the clouds on the Tibanna mining colony of Cloud City. Known for its stunning white archways and opulent interiors, it serves as a haven for travelers seeking respite amidst the bustling mining operations below.

Graveyard of Starships

Graveyard of Starships

The Graveyard of Starships is a haunting expanse on the mythic planet of Byss, littered with the remnants of countless vessels ensnared by the cult's dark matter. The eerie silence is punctuated by the occasional echo of lost souls, while survivors are captured and taken to the shadowy Monastery, where their fates remain uncertain.

Great Forge of Mandalore

Great Forge of Mandalore

Once the heart of Mandalorian civilization, the Great Forge of Mandalore is a grand and ornate structure where the air resonates with the sound of hammers striking metal. After being extinguished during the Great Purge, it now stands as a symbol of resilience and rebirth, having been reactivated by the united Mandalorian tribes after the war.

Great Temple of Yavin 4

Great Temple of Yavin 4

The Great Temple, also known as the Massassi outpost, Base One, or the Yavin 4 Rebel Base was a temple on the moon Yavin 4 that served as the headquarters of the Alliance to Restore the Republic early in the Galactic Civil War. In its struggle against the Galactic Empire, the Rebel Alliance had refitted the ancient-looking stone structure that notably contained a grand ceremonial chamber, a control room, and a vast hangar for starfighters. Following the Battle of Yavin, the Alliance evacuated the Great Temple. Archeologists theorize its original purpose was to allow sith lord Naga Sadow to communicate with other sith lords in the galaxy.

Grendaju

Grendaju

Grendaju is a frigid landmass located at the southernmost tip of Kalee, characterized by its vast icy plains and towering glaciers. Once believed to be the last refuge of the elusive karabbac, this desolate region holds a rich history, including the legendary shipwreck of Qymaen jai Sheelal, who recruited a khan of the Izvoshra elite during his time here.

Grievous's Fortress

Grievous's Fortress

Once the stronghold of the infamous General Grievous, this long-abandoned fortress is a haunting reminder of his ruthless conquests. Filled with deadly traps and adorned with the trophies of fallen Jedi including lightsabers and padawan braids, it holds a valuable Jedi holocron, rumored to contain ancient knowledge. Scattered throughout the fortress are spare parts belonging to the General, hinting at his mechanical nature and the battles he fought. There are several inactive magnaguards that were personally trained by Grevious.

Hall of Ancient Records

Hall of Ancient Records

The Hall of Ancient Records is a hidden vault of the Rakata, containing vast archives of the Infinite Empire's history. Overseen by ancient droids, the hall is meticulously maintained, but the droids regard all non-Rakata as slaves and refer to them as such, requiring visitors to tread carefully with their words to gain access to the knowledge within.

Hariz

Hariz

Hariz is a city on N'zoth, located 150 kilometers southeast of Giat Nor. The city includes the starport called Hariz Downside, and outdoor markets. It is connected to Giat Nor by a hovertrain. It was within Hariz that Nil Spaar reappeared after fleeing Coruscant. It is one of the only cities that allows non-Yevethans to walk around unaccompanied.

Independence Cantina

Independence Cantina

Founded after the fall of the Empire, Independence Cantina is a vibrant gathering place for those celebrating freedom and rebellion. Owned by a man known as Red, the cantina is filled with anti-Empire sentiment, where patrons share stories of resistance and camaraderie, and any mention of the Empire is met with disdain or even violence.

Insurgent

Insurgent

The Insurgent is an imposing interdictor-class Star Destroyer, currently in orbit around Rakata Prime. It serves as a flagship of the Imperial Remnant, a faction determined to reclaim their lost power in the galaxy, and is one of three Star Destroyers guarding their hidden base on the planet below.

Iziz

Iziz

Iziz is a sprawling, fortified city that stands as the sole modern settlement on the planet Onderon. Governed by a beloved monarchy, it serves as the capital of the Japrael system, renowned for its formidable defenses against the aerial threats posed by the ferocious flying beasts from the nearby moon of Dxun.

Jugsmuk

Jugsmuk

Jugsmuk is a bustling Gamorrean settlement located on the rugged planet of Gamorr. Ruled by the powerful Jugsmuk clan, the settlement is known for its impressive landing field and the adjacent spaceport, Jugsmuk Station, which serves as a hub for trade and travel in the region.

Jugsmuk Station

Jugsmuk Station

Jugsmuk Station is a bustling spaceport adjacent to the settlement of Jugsmuk on Gamorr. Constructed from prefabricated buildings, it serves as a haven for offworlders seeking refuge from the native Gamorreans, featuring the lively Irrational Number cantina, Sheebareevadee's Emporium of Interstellar Goods, and the homely Momma Reseros' Diner.

Kaleela

Kaleela

Kaleela is a sprawling capital city located on the planet Kalee, characterized by its rugged terrain and tribal architecture. The city is a hub of commerce and culture for the warlike Kaleesh species, featuring grand marketplaces, ancient temples, and fortified structures that reflect their warrior heritage.

Kashyyyk Oil Refinery

Kashyyyk Oil Refinery

Once a bustling facility under the Empire's control, the Kashyyyk Oil Refinery now stands as a contested site. Recently claimed by the Czerka Corporation, the refinery has resumed operations, much to the dismay of the local Wookiee population who protest against the exploitation of their sacred lands.

Kira Fortress

Kira Fortress

Kira Fortress is a formidable stronghold nestled deep within the untamed wilderness of Onderon, serving as the ancestral home of the House of Kira. Surrounded by dense forests and rugged terrain, it stands as a testament to the resilience and power of its inhabitants, far removed from the bustling city of Iziz and situated a hundred kilometers from the ancient Shatoon Monastery.

Kuat Palace

Kuat Palace

Kuat Palace serves as the opulent residence of the aristocrats ruling over the planet Kuat. Once a symbol of prestige and power, it now stands as a stark reminder of the ruling class's disconnect from the struggles of the common people, who blame them for the planet's sluggish economy.

Kuat Ring

Kuat Ring

A single man made ring surrounds Kuat, the ring appeared to galactic citizenry as an immense scaffold in space, bridged and augmented with enormous habitats and machinery. Inside the scaffolding existed the skeletons of ships and other craft, with tiny bright dots drifting to and from the ships under construction with the habitats of the station. The orbital ring had a total inhabitable area of less than three hundred thousand square kilometers, thus making its livable space smaller than a typical planetary substation. Once bustling with the production of the most massive warships in the galaxy from the clone wars to the fall of the galactic empire. The ring now stands as a testament to the stagnant economy of kuat.

Kuat Shipyard Space Elevator 1A

Kuat Shipyard Space Elevator 1A

A building that serves as an office building as well as a connection to the artifical ring that serves as the shipyard of Kuat, this building stands mostly empty. As remaining staff scramble to gain contracts for ships, and a handful of engineers seek to develop a new ship that will be more appealing to systems than the star destroyers. However in a galaxy that has only known war for nearly 40 years, war weary systems aggressively have their senators block contracts that would call for new warships.

Kuat Spaceport

Kuat Spaceport

Once a thriving hub of interstellar trade and shipbuilding, Kuat Spaceport now lies in disrepair, a shadow of its former glory. The remnants of Imperial Star Destroyers loom over the crumbling docks, serving as a grim reminder of the empire's fall and the planet's tarnished reputation.

Kunbal Jungle

Kunbal Jungle

The Kunbal Jungle is a dense, vibrant expanse filled with towering trees, exotic flora, and the echoes of ancient creatures. It is steeped in legend, particularly the tale of Qymaen jai Sheelal and Ronderu lij Kummar, who are seen as embodiments of dreams and destiny.

Kwilaan Spaceport

Kwilaan Spaceport

The Kwilaan Starport is a spaceport in the city of Keren on the Mid Rim planet of Naboo. It is the largest facility of its kind in the Mid Rim and is used by many travelers. The port is larger than the Theed Spaceport, which had been built in Naboo's capital city of Theed

Lessu City Spaceport

Lessu City Spaceport

The bustling spaceport of Lessu City serves as the primary gateway to the Twi'lek homeworld of Ryloth. It is a hub of interstellar trade and travel, featuring a mix of sleek starships and rugged freighters, with vibrant markets and cantinas lining the landing bays.

Living Waters of Mandalore

Living Waters of Mandalore

A sacred subterranean cave hidden deep within the mines of Mandalore, the Living Waters are said to possess mystical properties that can heal and empower those who enter. The cave is adorned with ancient Mandalorian symbols and illuminated by bioluminescent flora, creating an ethereal atmosphere.

Lord Eyde's Estate

Lord Eyde's Estate

A sprawling estate located on the lush planet of Kuat, Lord Eyde's Estate is a symbol of aristocratic wealth and power. Surrounded by high walls and dense gardens, the estate has become a secluded haven for the Eyde family, who have distanced themselves from the public eye in recent years, preferring the company of their own kind over the chaos of the galaxy.

Mandalore Imperial Base

Mandalore Imperial Base

The Mandalore Imperial Base is a vast underground facility, once serving as the headquarters for Moff Gideon and his Imperial remnant. Built within a massive cavern, it features multiple hangar bays for TIE fighters, a command center, a debriefing room, and a cloning laboratory for Force-sensitive clones. The base is heavily guarded by Imperial commandos and droids, making it a formidable stronghold until its destruction by the Mandalorians, where the mandalorian known as Axe Woves crashed a captured imperial light cruiser into it.

Mandalore Prison Outpost

Mandalore Prison Outpost

Originally constructed as a detention facility by the Galactic Empire, the Mandalore Prison Outpost has been repurposed by the returning Mandalorians. Now a fortified stronghold, it serves as both a prison for captured enemies and a training ground for Mandalorian warriors, blending imperial architecture with traditional Mandalorian aesthetics.

Masse Goskey's Arms Emporium and Explosives Mart

Masse Goskey's Arms Emporium and Explosives Mart

A bustling weapons store located on Paradise Road in Mos Eisley, Tatooine. Owned by the shrewd Masse Goskey, the emporium offers a wide array of weapons, from blasters to thermal detonators, catering to both bounty hunters and mercenaries alike.

Mensix Mining Facility AG3-T

Mensix Mining Facility AG3-T

Mensix Mining Facility AG3-T is a sprawling industrial complex situated on the volcanic planet of Mustafar. Known for its rich deposits of rare minerals, the facility is a hub of activity, with workers and droids tirelessly extracting resources amidst the planet's fiery landscape.

Mensix Mining Facility AG3-T Landing Platforms

Mensix Mining Facility AG3-T Landing Platforms

The Mensix Mining Facility AG3-T is a sprawling industrial complex located on the volcanic planet of Mustafar. The facility features multiple landing platforms that serve as the primary entry and exit points for transport ships, surrounded by towering smokestacks and the constant hum of machinery extracting valuable minerals from the planet's crust.

Methane Fix Cantina

Methane Fix Cantina

The Methane Fix Cantina is a bustling dining establishment located in the heart of the Mos Eisley spaceport on Tatooine. Known for its eclectic menu featuring exotic dishes from across the galaxy, it attracts a diverse clientele of smugglers, traders, and travelers seeking refuge from the harsh desert outside.

Mines of Mandalore

Mines of Mandalore

The Mines of Mandalore are ancient subterranean tunnels rich with beskar, a rare and indestructible metal. These mines are steeped in history, echoing the tales of Mandalorian warriors who once forged their legendary armor within these depths.

Moraband Execution Chamber

Moraband Execution Chamber

The Moraband Execution Chamber is a foreboding hall within the largest Sith temple, steeped in dark history. This massive chamber, adorned with ancient Sith symbols and flickering torches, served as a site for the brutal sacrifice of Jedi prisoners, echoing the malevolent power of the Dark Lords of the Sith.

Mos Eisley Space Port

Mos Eisley Space Port

Fifteen years after the fall of the Empire, Mos Eisley Space Port remains a bustling hub of activity, teeming with traders, smugglers, and adventurers. The once orderly spaceport has descended into chaos, with crime syndicates vying for control and the streets filled with danger at every turn.

Mos Eisley Water Distribution Plant

Mos Eisley Water Distribution Plant

The Mos Eisley Water Distribution Plant is a crucial facility located in the bustling Spacers Row of Tatooine. It serves as the main hub for water processing and distribution, ensuring that the arid city has access to this precious resource, despite the harsh desert environment.

Mountain of Hate

Mountain of Hate

A foreboding peak shrouded in dark clouds, the Mountain of Hate is a remnant of ancient Sith rituals. It is said that the very air crackles with dark energy, and whispers of long-dead Sith Lords echo through the rocky crags, tempting adventurers with promises of power.

Mountain of the Force

Mountain of the Force

The Mountain of the Force is a towering peak on the ancient planet of Ossus, revered by Jedi and Force-sensitive beings alike. At its summit lies a powerful nexus of the Force, radiating energy that enhances the abilities of those who meditate within its vicinity.

Mustafar Jedi Enclave

Mustafar Jedi Enclave

Once a serene sanctuary for the Jedi, this ancient enclave now lies in ruins, surrounded by rivers of molten lava and ash-filled skies. The remnants of grand stone structures and faded murals tell tales of wisdom and peace, now overshadowed by the relentless heat and chaos of Mustafar's volcanic landscape.

N'zoth Landing Platform

N'zoth Landing Platform

The N'zoth Landing Platform is a sprawling metallic structure, designed for the docking of various spacecraft. Built by the renowned Nazfar Metalworks, it features advanced technology and intricate designs that reflect the craftsmanship of its creators, with a backdrop of the planet's vibrant, alien landscape.

Nal Hutta Space Port

Nal Hutta Space Port

Nestled within the murky depths of the Nal Hutta swamp, this bustling spaceport serves as a haven for smugglers, bounty hunters, and other unsavory characters. The air is thick with the scent of swamp gas, and the sounds of haggling and bartering echo through the misty atmosphere, making it a hub of illicit trade and shady dealings.

Nal Hutta Spice Den

Nal Hutta Spice Den

Nestled deep within the murky swamps of Nal Hutta, this spice den serves as a hub for illicit trade and shady dealings. The air is thick with the scent of exotic spices, and the dimly lit interior is filled with the sounds of hushed conversations and the clinking of coins, all while Hutt agents keep a vigilant watch over their operations.

Nar Shadda Space Port

Nar Shadda Space Port

The Nar Shadda Space Port is a bustling hub of illicit activity, where smugglers, bounty hunters, and the galaxy's most notorious criminals converge. Neon lights flicker above the crowded streets, casting eerie shadows on the faces of the desperate and the dangerous, while the air is thick with the scent of exotic spices and the sounds of haggling and shouting.

Nevarro Bazaar

Nevarro Bazaar

Nevarro Bazaar is a bustling marketplace located on the arid planet of Nevarro, known for its eclectic mix of traders, bounty hunters, and space fairers. Stalls overflow with exotic goods, rare artifacts, and local delicacies, while the air is filled with the sounds of haggling and the scent of spiced foods.

Nevarro City Cafe

Nevarro City Cafe

A cafe it is located in Nevarro City on the planet Nevarro. It has an Aurebesh menu with prices listed in alternative numerals. The dishes include meiloorun, haroun bread, kaadu ribs, roast nuna, gala stew, cushnip with fral, polystarch, veg-meat, Endorian Tip-Yip, shaak kebab, jorgan and topato, yobshrimp, and roasted sidi.

Nevarro Landing Yard

Nevarro Landing Yard

The Nevarro Landing Yard serves as a bustling port for travelers and residents alike, providing a designated area for various vehicles to park. Nestled within a stark landscape of volcanic rock and ash, the yard is a hub of activity, where merchants, adventurers, and locals converge, exchanging goods and stories amidst the backdrop of smoldering craters and distant lava flows.

Nevarro School

Nevarro School

The Nevarro School, once known as the Nevarro Common House, stands as a beacon of knowledge in Nevarro City. Built from the wealth of Greef Karga's share of Gorian Shard's treasure, this institution has transformed from a lively cantina into a place of learning and community.

New Republic Senate

New Republic Senate

The New Republic Senate is a mushroom shaped building, the same building as the old republic senate, located on the bustling planet of Coruscant, serves as the heart of governance for the galaxy fifteen years after the fall of the Empire. This grand structure is a symbol of hope and unity, where representatives from various systems gather to debate, legislate, and shape the future of the New Republic. There are some criticisms of them as falling into the same bureaucracy and corruption of the senate of old. More specifically outer rim worlds. Many systems in the galaxy have refused to rejoin choosing to remain independent.

Nightbrother Dungeon

Nightbrother Dungeon

Once a sacred site for the nightbrothers of Dathomir, this dungeon is now a dark and foreboding lair. It is filled with ancient relics, eerie shadows, and the lingering whispers of the past, serving as the home of Demon Zegra, one of the last surviving Dathomir Zabraks.

Nightbrother Village Ruins

Nightbrother Village Ruins

Once a thriving settlement of the Nightbrother clan, these ruins tell a tale of destruction wrought by General Grievous and his droid army nearly forty years ago. Crumbling structures and overgrown vegetation now dominate the landscape, with remnants of ancient rituals and dark magic lingering in the air, hinting at the village's storied past.

Nightsister Lair

Nightsister Lair

The Nightsister lair, also known as the Nightsister fortress, was a stone fortress located on the planet Dathomir which served as the lair for the Force-sensitive Nightsisters. After the massacre of the Nightsisters at the Battle of Dathomir, the fortress was left unattended until it was taken up as a base by Maul during the Imperial Era. It was once again thought abandoned, however individuals who visit dathomir sometimes return with stories of seeing a bald woman zabrak with chalkwhite skin, claiming witnessing her performing witchcraft of the dark side.

Nigkoe Detention Facility

Nigkoe Detention Facility

Once a Separatist detention center on the hot and humid planet of Felucia, the Nigkoe Detention Facility has been repurposed by crime bosses in the eastern regions of the galaxy. This twisted mockery of justice serves as a grim prison where the gangsters sentence their so-called 'criminals' to harsh conditions, often for trivial offenses, reflecting the lawlessness of the area.

Nudskutch

Nudskutch

Nudskutch is a rugged settlement on the planet Gamorr, ruled by the formidable Gamorrean warlord Rog and his cunning wife, Matron Gundruk. The settlement is known for its rough-and-tumble atmosphere, where strength and loyalty are valued above all, and the air is thick with the scent of sweat and ambition.

Oblivion

Oblivion

The Oblivion is an imposing Imperial Class 2 Star Destroyer, now repurposed by the Imperial Remnant to safeguard their strategic base on Rakata Prime. It orbits the planet alongside two other Star Destroyers, forming a formidable defense against any would-be attackers, while its dark hull looms ominously against the backdrop of the stars.

Office of the Magistrate of Nevarro

Office of the Magistrate of Nevarro

The Office of the Magistrate of Nevarro serves as the administrative heart of the bustling town of Nevarro. Here, High Magistrate Greef Karga oversees the governance of the region, making decisions that affect the lives of its citizens and managing the various affairs of the town with the assistance of his aide, a Mythrol.

Onderon Highlands

Onderon Highlands

The Onderon Highlands are a rugged and elevated region characterized by steep cliffs, lush valleys, and dense forests. This area is known for its diverse wildlife and ancient ruins, remnants of a long-lost civilization that once thrived here.

Origin Tree

Origin Tree

The Origin Tree is a colossal, sacred tree revered by the Wookiees on the planet Kashyyyk. It serves as a spiritual symbol, representing the deep connection between the Wookiees and their ancestral roots, and is home to the rare Shyyyo bird, known for its vibrant plumage and melodic calls.

Palace of Grakkus the Hutt

Palace of Grakkus the Hutt

The opulent Palace of Grakkus the Hutt looms over Hutta Town, a sprawling complex filled with the spoils of the Jedi Order. Within its walls, rare artifacts and holocrons await auction, but only a Jedi can unlock their secrets. The palace also features a brutal arena where captured Jedi are forced to battle fearsome beasts, stripped of dignity and clad in minimal attire, entertaining the Hutt's depraved guests.

Petranaki Arena

Petranaki Arena

Once a grand gladiatorial arena, the Petranaki Arena now lies in ruins, a haunting reminder of the brutal battles fought during the Clone Wars. Despite the extinction and sterilization of Geonosis, whispers of a dark resurgence echo through its crumbling walls, as a shadowy figure has begun to force prisoners to fight for their lives in this forsaken coliseum.

Pijal Farms

Pijal Farms

Pijal Farms is a vast expanse of fertile land on the planet Pijal, primarily cultivated by the Czerka Corporation. The fields are meticulously organized, featuring rows of vibrant crops that thrive under the planet's unique climate, while the distant hum of machinery echoes the corporation's influence over the agricultural landscape.

Rakata Imperial Remnant Base

Rakata Imperial Remnant Base

Hidden within the dense jungles of a remote planet, the Rakata Imperial Remnant Base serves as a secret stronghold for loyalists of the fallen Empire. Here, disillusioned supporters gather in the shadows, plotting their revenge against the New Republic, fueled by a mix of bitterness and hope for a return to power.

Rancor Graveyard

Rancor Graveyard

A haunting expanse littered with the remains of colossal rancors, their skeletal forms half-buried in the vibrant, bioluminescent flora of Felucia. The air is thick with the scent of decay, and the ground is soft and spongy, making each step feel like a descent into the past where these fearsome beasts once roamed.

Raxulan Space Port

Raxulan Space Port

Raxulan Space Port serves as the bustling hub of interstellar travel for the New Confederacy of Independent Systems. With its towering spires and sleek, metallic architecture, the port is a melting pot of diverse cultures, where traders, adventurers, and diplomats converge to exchange goods and information.

Republic Judiciary Central Detention Center

Republic Judiciary Central Detention Center

A high-security prison located in the heart of the capital city, this facility is designed to hold the most dangerous criminals and political prisoners. Its imposing structure is fortified with advanced security measures, including energy barriers and surveillance systems, ensuring that escape is nearly impossible.

Ruins of the Shield Generator

Ruins of the Shield Generator

The Ruins of the Shield Generator stand as a testament to the fierce battle that took place 15 years ago, where the Rebel Alliance and Ewoks united to dismantle the Empire's defenses protecting the Death Star II. Scattered remnants of advanced technology lie among the overgrown foliage, whispering tales of the hubris that led to the Empire's downfall.

Ryloth Imperial Fortress

Ryloth Imperial Fortress

The Ryloth Imperial Fortress is a heavily fortified stronghold concealed within the rugged mountains of Ryloth. This secretive base serves as a hub for a faction of Imperial remnants, conducting clandestine operations and plotting their resurgence in the galaxy.

Ryloth Sith Academy Ruins

Ryloth Sith Academy Ruins

The Ryloth Sith Academy Ruins are a haunting remnant of a once-mighty institution where dark side assassins were meticulously trained. Overgrown with twisted vines and shrouded in an eerie mist, the crumbling stone structures echo with the whispers of ancient Sith teachings and the lingering presence of malevolent spirits.

Scavenger's Den

Scavenger's Den

Scavenger's Den is a notorious marketplace located in the depths of Nar Shaddaa, where the underbelly of the galaxy converges. Here, one can find literally anything their heart desires, all sold by shady dealers and unscrupulous merchants.

Scavenger's Draw

Scavenger's Draw

Scavenger's Draw, also known as the "community" junk yard of Mos Eisley, Tatooine, is situated directly in front of the entrance to Chalmun's Spaceport Cantina.

Separatist Senate Building

Separatist Senate Building

Seperatist Senate Building The seperatist senate building once the senate of the seperatist systems during the clone wars. Now over 30 years later it has been restored as the outer rim systems have rebuilt the Confederacy of Independent Systems in an attempt to protect their independence rather than joining the republic and unite against pirates, imperial remnants and the growing threat of the crime lords of the eastern rim. They do not believe the republic has their best interests at heart and they feel a return to a republic only sets the stage for a new empire to rise. The senate differs from the republic in the fact that rather than a single chancellor over the executive branch, a council is elected by the senate of five individuals that have executive powers split between them. This is to prevent any single individual from gaining as much power that Palpatine had before ascending to emperor.

Shadow Monastery

Shadow Monastery

The Shadow Monastery is a sinister academy located on the mythical planet of Byss, where the cult known as the Hand of the Emperor trains force-sensitive slaves in the dark arts. This twisted institution echoes the ancient Sith academies, instilling obedience and cruelty in its students to create powerful dark Jedi, ready to combat the resurgence of the Jedi Order.

Shatoon Monastery

Shatoon Monastery

The Shatoon Monastery is a secluded religious sanctuary located on the rugged terrain of Onderon, surrounded by dense forests and steep cliffs. It serves as a place of meditation and spiritual guidance for those seeking enlightenment, far removed from the bustling city of Iziz and the fortified Kira Fortress.

Shrupak Temple

Shrupak Temple

Shrupak is the most sacred temple of the Kaleesh, standing as a testament to their resilience and faith. It was fiercely defended by the legendary warriors Qymaen jai Sheelal and Ronderu lij Kummar during the brutal Huk War against the Yam'rii invaders, symbolizing the spirit of the Kaleesh people.

Sith Temple of Moraband

Sith Temple of Moraband

The Sith Temple of Moraband stands as a colossal monument in the Valley of the Dark Lords, a corridor filled with ancient crypts dedicated to the Dark Lords of the Sith. It houses the tomb of Darth Bane, the founder of the Rule of Two, and features a massive execution chamber where ancient Sith conducted dark rituals and sacrificed Jedi prisoners to enhance their power.

Skywalker Jedi Temple

Skywalker Jedi Temple

The Skywalker Jedi Temple stands as a beacon of hope and neutrality in a galaxy torn by conflict. Founded by Luke Skywalker, it serves as the birthplace of a new Jedi Order that seeks to transcend political affiliations, attracting those disillusioned by the past while facing skepticism from survivors of Order 66. The final part of a jedi's training in becoming a jedi knight is by undertaking a pilgrimage known as the path of skywalker, where jedi follow in the steps of Luke to various important locations during Luke's journey to become a jedi. However there are a handful of order 66 survivors that support Luke's efforts. His order is larger than the traditionalist order as he takes students that are older than younglings. There are no real archives here though there is a growing collection of holocrons.

Skywalker Temple Jedi Training Fields

Skywalker Temple Jedi Training Fields

The Skywalker Temple Jedi Training Fields are expansive, serene areas located around the ancient Skywalker Temple, where aspiring Jedi hone their skills in the Force and lightsaber combat. Lush greenery, vibrant flowers, and tranquil water features create a peaceful atmosphere, while training dummies and obstacle courses are scattered throughout the fields, providing ample opportunity for practice and meditation.

Skywalker Temple Mess Hall

Skywalker Temple Mess Hall

A utilitarian mess hall located within the Skywalker Temple, designed to cater to the unique dietary needs of Jedi. The hall features a minimalist design, lacking tables and chairs, with food dispensers lining the walls that provide nutrient-rich meals tailored for the demanding physical requirements of Jedi training and missions.

Skywalker Temple Sleeping Quarters

Skywalker Temple Sleeping Quarters

The Skywalker Temple Sleeping Quarters are modest and serene, designed for rest and reflection. Each room features a simple bed, a small desk, and a window overlooking the tranquil gardens of the temple, promoting peace and mindfulness.

Swamp of Woe

Swamp of Woe

The Swamp of Woe is a treacherous and murky expanse on the planet Dathomir, shrouded in dark side energy that seeps into the very ground. It features a few precarious landing spots, surrounded by twisted trees and thick fog, where adventurers must tread carefully to avoid the lurking dangers within its depths.

Tainted Rancor Breeding Pits

Tainted Rancor Breeding Pits

Deep within the shadowy forests of Dathomir lie the Tainted Rancor Breeding Pits, a series of ominous, sunken arenas where dark magic and twisted science converge. These pits are notorious for producing ferocious rancors, corrupted by the malevolent energies of the planet, making them even more dangerous than their natural counterparts.

Taris Czerka Labs

Taris Czerka Labs

A heavily fortified laboratory located in the heart of Taris, where the infamous Czerka Corporation conducts secretive and often unethical experiments on prisoners. The local populace, fearful of the corperation leaving the planet, chooses to ignore the dark rumors surrounding the lab, prioritizing their economic stability over moral concerns.

Taris Lower City Apartments

Taris Lower City Apartments

The Taris Lower City Apartments are a sprawling complex of living quarters situated in the middle levels of the city planet Taris. Managed by the Czerka Corporation, these apartments are a mix of cramped living spaces and vibrant communal areas, all beneath the bustling streets of the upper levels, where the wealthy reside.

Taris Space Port

Taris Space Port

Taris Space Port is a bustling hub of activity, reflecting the planet's struggling economy. While the infrastructure is in decent shape, signs of wear and tear are evident, with rusting metal and flickering lights. Merchants and travelers from various worlds converge here, seeking opportunities amidst the chaos of trade and desperation.

Taris Swoop Track

Taris Swoop Track

The Taris Swoop Track is a bustling racing circuit located in the middle layers of Taris, where adrenaline-fueled swoop bike races draw crowds from all over the planet. The track is a chaotic blend of neon lights, roaring engines, and the scent of fuel, with spectators cheering from makeshift stands as racers navigate treacherous turns and obstacles.

Taris Upper City Apartments

Taris Upper City Apartments

The Taris Upper City Apartments are a series of opulent living spaces situated high above the bustling streets of Taris. Maintained by the Czerka Corporation, these apartments offer breathtaking views of the cityscape, luxurious amenities, and a sense of exclusivity for the wealthy elite.

Temple of Sideous

Temple of Sideous

The Temple of Sideous is a colossal structure dedicated to the worship of the late Palpatine, revered by an extremist cult that believes he has ascended to godhood. Within its shadowy halls, prisoners are forced to labor tirelessly, carving intricate designs and erecting towering spires, all while being overseen by fanatical acolytes who enforce the cult's twisted beliefs.

Temple of the Ancients

Temple of the Ancients

The Temple of the Ancients is a crumbling relic of the Rakata civilization, its once-majestic architecture now marred by time and conflict. The Imperial Remnant has taken control, forcing force-sensitive slaves to toil in the ruins, attempting to restore the temple to harness its ancient power for creating an army of Rakatan droids.

The Ancient Abyss

The Ancient Abyss

The Ancient Abyss is a sacred sarlacc pit on the planet Felucia, the largest known sarlacc specimen in the galaxy. At the time of the Galactic Civil War, a Felucian city existed between the teeth and gums that stretched four kilometers around its maw. The tendrils of the sarlacc are so large that they are capable of dragging large beasts such as rancors into the creature's mouth. The natives are able to enter and navigate within the sarlaac. However outsiders who attempt to enter must be careful to not be grasped by the tendrils or they may find themselves trapped, slowly digested over a thousand years, while being kept alive for the entire time thanks to the special enzymes the sarlaac feeds into the victims bloodstream.

The Black Sun Smash-Processing Lab

The Black Sun Smash-Processing Lab

The Black Sun smash-processing lab is operated by Black Sun in the mountains of Dantooine. A formula was developed there which made the drug smash more potent and more addictive to a wider array of species. Built into the mountain itself, the facility wis crewed by scientists and includes a significant amount of armed guards of many different species for the sake of security. Several transport ships are kept at the facility.

The Forgotten Droid Foundry

The Forgotten Droid Foundry

Once a bustling hub of droid production during the Clone Wars, this factory lies in ruins on the sterilized surface of Geonosis. Recently, it has been mysteriously reactivated by an unknown individual.

The Great Pit of Carkoon

The Great Pit of Carkoon

The Great Pit of Carkoon is a vast, gaping maw in the heart of a desolate desert, surrounded by jagged rocks and treacherous terrain. At its center lies the infamous Sarlaac, a monstrous creature that slowly digests its prey over a millennium, while its belly secretes a potent enzyme that grants unnaturally extended life to those unfortunate enough to be consumed. Nearby the remains of Jabba's sailbarge can still be found, where Jabba met his end, 15 years ago at the hands of Leia Organa, then subsequently Luke blew up the barge. Most of the usuable things have long been scavanged by Jawas.

The Great Temple

The Great Temple

The Great Temple, also known as the grand jedi temple, stands as a beacon of hope and tradition for the traditionalist Jedi, who seek to restore the ancient ways of the Jedi Order after the fall of the Empire. Once seized by the Empire and converted into an imperial palace, it has been restored by survivors of Order 66, who are strict in following the ancient Jedi code. Their numbers are small due to age restrictions, and they are critical of Luke Skywalker’s order, which is known as Skywalker's order viewing it as a shadow of the true Jedi Order. Force users may experience echoes in the Force of the tragic night when Anakin led the 501st into the temple.

The HoloDome Casino

The HoloDome Casino

Nestled in the heart of Nar Shaddaa, The HoloDome Casino is a sprawling complex of glimmering lights and the sounds of clinking credits. This opulent establishment caters to the galaxy's most notorious criminals, offering the highest-stakes games, lavish entertainment, and a chance to win big—or lose everything.

The Hutt

The Hutt

The Hutt is a notorious underground club located in the bustling city of Nar Shaddaa, known for its vibrant nightlife and seedy dealings. It attracts a diverse clientele, from smugglers and bounty hunters to wealthy patrons seeking thrills, all drawn by the promise of entertainment, illicit trade, and the chance to rub shoulders with the galaxy's most infamous figures.

The Mos Eisley Mod Parlor

The Mos Eisley Mod Parlor

The Mos Eisley Mod Parlor is a bustling establishment on the outskirts of Mos Eisley, where travelers and locals alike come to enhance their bodies with cybernetic augmentations. Owned by The Modifier, a master artisan in cybernetics, the parlor offers a range of customized enhancements for those willing to pay the price.

The Outlander Club

The Outlander Club

The Outlander Club is a gambling establishment and nightclub situated in the lower levels of the planet Coruscant's Uscru Entertainment District. It was a popular and busy location for both the higher echelons of Coruscant society and those engaged in more sinister activities. The club has a central bar which offers drinks and various cutouts where patrons can place bets on sports activities occurring across the galaxy such as podracing and grav-ball. Since the bar is located in a less developed region of the Entertainment District, many illegal activities are proudly displayed here.

The Singularity Citadel

The Singularity Citadel

The Singularity Citadel is an ancient space station orbiting perilously close to the supermassive black hole at the heart of the galaxy. Once a formidable superweapon, it harnesses the black hole's gravitational energy to power its devastating capabilities, now lying dormant and shrouded in mystery. Who built it and why it was built is a mystery, as it predates galactic history.

The Throne of the Emperor

The Throne of the Emperor

This massive piece of the death star II fell to the moon of endor, much of it surprisingly intact. It was the location of the battle where Luke Skywalker faced two sith lords redeeming his father in the process. When the Jedi Kyle Katarn visited this he felt echos of the conflict followed by a sense of peace. It was because of this he created the trial known as the path of skywalker. A trial where padawans travel across the galaxy, following the places that Luke Skywalker visited during his journey. This is final location, jedi that meditate here will feel echos of the conflict. They will feel a variety of emotions, feeling the overwhelming power of Sideous, Luke's desire to save his father, the conflict within Vader, the moment where Luke rejected the dark side, the emperor's rage, then the redemption of Anakin Skywalker, followed by a sense of peace and balance.

Theed Royal Palace

Theed Royal Palace

The Theed Royal Palace, also known as Jewel of Naboo, is the royalty's seat of power on the planet of Naboo. The palace is located in Theed, the capital city of Naboo's human inhabitants. The palace's design is elegant and flowing, blending quite finely with the surrounding environment, and it connects to the Theed Hangar via several passages.

Tomb of Darth Bane

Tomb of Darth Bane

The Tomb of Darth Bane is a foreboding structure hidden within the desolate landscape of a forgotten planet. It is a dark, ancient burial site adorned with Sith symbols and surrounded by a field of twisted, blackened trees, echoing the dark legacy of its occupant.

Tomb of Naga Sadow

Tomb of Naga Sadow

The Tomb of Naga Sadow is an ancient burial site hidden deep within the dense jungles of Yavin 4. This foreboding structure is adorned with intricate carvings and dark stone, echoing the power of the Sith Lord it houses, surrounded by traps and dark magic that protect its secrets.

Toopil

Toopil

Toopil is a secret complex on the planet Rodia that was built underneath Utheel Outfitters in the middle of the jungle. Toopil consists of a cantina, a few meeting rooms, and dormitories for guests. Unlike most of Rodia, the inside of Toopil does not have a strong smell.

Tosche Station

Tosche Station

Tosche Station is a bustling power station and repair shop located on the arid outskirts of Anchorhead. Owned by the shrewd Merl Tosche and operated by the skilled Laze Loneozner, it serves as a vital hub for moisture farmers and travelers alike, providing essential repairs and energy supplies in the harsh desert environment.

Umbara Space Port

Umbara Space Port

A bustling hub of interstellar travel, the Umbara Space Port is shrouded in perpetual twilight, illuminated by bioluminescent flora and advanced technology. The air is thick with the hum of starships and the chatter of diverse alien species, all navigating the intricate network of docking bays and trade routes.

Undercity Lift

Undercity Lift

A lift on the lower levels of Taris that leads to the undercity. Only the most wretched live here. The ground is still glassed from the ancient glassing of Taris, it reeks of Rot, sewage and decay. Filled with disease and refuse. However remains of ancient Taris and various artifacts from the time may still be found here.

Val's Diner

Val's Diner

Val's Diner is a grimy establishment located in the bustling underbelly of Coruscant. Known for its mediocre food and unkempt appearance, it serves as a clandestine meeting spot for Imperial sympathizers plotting to undermine the Republic and destroy it from the foundations. It is located several layers beneath the surface where there is only artificial light to illuminate the streets.

Valley of Rejection

Valley of Rejection

The Valley of Rejection is a valley that was located on the planet N'zoth, about 300 kilometers to the west of the city Giat Nor. Desolate and hot, the valley is 220 kilometers long, and off-worlders and disgraced members of the Yevetha species are often exiled there as a punishment. While the banished Yevetha are only exiled to the valley after the performance of a number of ceremonies and rituals, off-worlders sent to the valley are merely transported there in landspeeders and thrown out. Despite the unforgiving landscape, a small community of off-worlders eventually established a settlement in the valley called Werstilhere, where they were able to eke out an existence.

Valley of the Dark Lords

Valley of the Dark Lords

The Valley of the Dark Lords is a foreboding landscape filled with ancient monuments and crypts dedicated to the fallen Dark Lords of the Sith. The air is thick with dark energy, and the shadows seem to whisper secrets of the past, making it a place of both reverence and dread.

Werstilhere

Werstilhere

Werstilhere is a settlement located in the Valley of Rejection on the planet N'zoth. Beings who had fallen out of favor with the Yevethan authorities are cast into the Valley of Rejection as punishment. Those who manage to survive the valley's lack of water, extreme heat, and savage wildlife formed the settlement whose name had its origins in the phrase "We're still here".

Western Dunes Tusken Raider Camp

Western Dunes Tusken Raider Camp

A rugged encampment nestled within the arid dunes of a vast desert, the Tusken Raider Camp is a collection of makeshift tents and huts constructed from scavenged materials. The air is filled with the sounds of distant howls and the crackling of campfires, as the raiders prepare for their next raid on unsuspecting travelers.

Wroshyr Grove

Wroshyr Grove

Nestled high in the treetops of the Wroshyr trees, Wroshyr Grove is a vibrant Wookiee village known for its intricate wooden structures and communal spirit. The village is connected by a network of rope bridges and platforms, where the sounds of laughter and celebration echo through the forest.

YT-Series Warranty and Repair Shipyard B33

YT-Series Warranty and Repair Shipyard B33

A bustling shipyard operated by the Corellian Engineering Corporation, YT-Series Warranty and Repair Shipyard B33 specializes in the maintenance and repair of YT-series freighters. The facility is equipped with advanced technology and skilled technicians, ensuring that every ship leaves in peak condition.

Yarith Bespin

Yarith Bespin

Yarith Bespin is a renowned casino situated in the floating Cloud City of Bespin, attracting visitors from across the galaxy. Known for its luxurious atmosphere and breathtaking views, it offers a variety of games, including the popular sabacc variant, Corellian Spike, where fortunes can be won or lost in an instant.

Yoda's Hutt

Yoda's Hutt

Yoda's Hutt is a small, moss-covered dwelling nestled in the swamps of Dagobah. It serves as a sanctuary of wisdom and light, where the echoes of the Force resonate strongly, countering the dark energies of the nearby cave of evil. Students undertaking the pilgrimage known as the path of skywalker will meditate here, where echos and lessons of the light side of the force enter theur mind. Many jedi will recieve visions. While other jedi claim to have met the force ghost of yoda himself.

Zennon's Cantina

Zennon's Cantina

Zennon's Cantina is a bustling establishment located in the lower levels of Taris, known for its eclectic mix of patrons ranging from smugglers to bounty hunters. The dimly lit interior is filled with the sounds of lively chatter, clinking glasses, and the occasional scuffle, creating an atmosphere of both camaraderie and danger.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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