Science Fiction
Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.
Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic.
A few notes:
Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played | 103 times |
Cloned | 15 times |
Created | 38 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
A Jedi Guardian is a skilled warrior and protector, wielding a lightsaber with grace and precision. They are dedicated to upholding peace and justice in the galaxy, often using their connection to the Force to enhance their combat abilities.
Details
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 3900 |
Languages | Common, Galactic Basic |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Deflect Blaster
As a reaction, the Jedi Guardian can deflect a ranged attack, reducing the damage by 1d10 + their Dexterity modifier.
Force Push
The Jedi Guardian can push a creature within 30 feet, forcing it to make a Strength saving throw (DC 16) or be pushed 10 feet away and knocked prone.
Lightsaber Strike
The Jedi Guardian makes a melee attack with their lightsaber, dealing 2d8 slashing damage plus 3d6 radiant damage.