Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.
Played | 103 times |
Cloned | 15 times |
Created | 38 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Description
The Acklay is a massive, non-sentient creature that thrives in both aquatic and terrestrial environments. With its formidable size and predatory instincts, it is a fearsome hunter, using its unique sensory abilities to track prey.
Size | Large |
Type | Monstrosity |
CR | 14 |
XP | 12000 |
Languages | understands Aquan but cannot speak |
Armor Class | 18 |
HP Range | 180 - 220 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 6) slashing damage.
Electric Sense
The Acklay can sense the body electricity of creatures within 60 feet, granting it advantage on attack rolls against grappled targets.
Multiattack
The Acklay makes three attacks: one with its bite and two with its claws.
Spear Leg
The Acklay can make a special attack with its pointed legs. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) piercing damage, and the target must succeed on a DC 18 Strength saving throw or be grappled.