Fallout world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout

H
HeLLDaN

A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.


Author's Note: For me, the first two parts of the game are primarily a source of inspiration. Fallout 1, 2
Played44 times
Cloned4 times
Created
35 days ago
Last Updated
30 days ago
VisibilityPublic
Modoc
Modoc
Area
Details
Size0
TypeCity
Coordinates(1274, 1583) to (1343, 1646)
Description

Modoc is a small, isolated settlement situated in a dried-up lake bed within a post-apocalyptic wasteland. The community survives through geothermal energy harvested from underground steam vents, which power its infrastructure and support limited agriculture. Governed by a sheriff and a council, Modoc maintains a fragile peace but faces constant threats from raiders, mutated wildlife, and environmental hazards. The town’s economy relies on trade with neighboring regions, facilitated by its strategic location near key routes. Key landmarks include the sheriff’s office, a geothermal plant, and a secret underground tunnel system. Modoc’s residents are wary of outsiders but play a pivotal role in broader narratives, such as the search for the GECK (Garden of Eden Creation Kit) and resistance against hostile factions like the Enclave. The settlement reflects themes of resilience, distrust, and the struggle to rebuild society amid scarcity and danger.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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