A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 44 times |
Cloned | 4 times |
Created | 35 days ago |
Last Updated | 30 days ago |
Visibility | Public |
Size | 0 |
Type | City |
Coordinates | (1274, 1583) to (1343, 1646) |
Modoc is a small, isolated settlement situated in a dried-up lake bed within a post-apocalyptic wasteland. The community survives through geothermal energy harvested from underground steam vents, which power its infrastructure and support limited agriculture. Governed by a sheriff and a council, Modoc maintains a fragile peace but faces constant threats from raiders, mutated wildlife, and environmental hazards. The town’s economy relies on trade with neighboring regions, facilitated by its strategic location near key routes. Key landmarks include the sheriff’s office, a geothermal plant, and a secret underground tunnel system. Modoc’s residents are wary of outsiders but play a pivotal role in broader narratives, such as the search for the GECK (Garden of Eden Creation Kit) and resistance against hostile factions like the Enclave. The settlement reflects themes of resilience, distrust, and the struggle to rebuild society amid scarcity and danger.