A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 44 times |
Cloned | 4 times |
Created | 35 days ago |
Last Updated | 30 days ago |
Visibility | Public |
Super mutant
Super Mutants are humans grotesquely transformed by the FEV into towering, hyper-aggressive beings with immense strength but diminished intelligence. Created in facilities like Mariposa and Vault 87, they seek to "improve" humanity by force, often enslaving or exterminating unmutated humans. Their brutish society, led by figures like The Master , clashes with survivors, embodying themes of genetic hubris and the loss of humanity.
Ghoul
Ghouls are humans mutated by extreme radiation into decaying, immortal beings with heightened resilience. Marginalized for their grotesque appearance, many retain intelligence, forming settlements like Necropolis, while others become feral. Their radiation immunity and longevity make them vital to ecosystems, yet they face prejudice. Central to quests on survival and ethics, they symbolize decay and perseverance in a shattered world.
Human
Humans are the primary survivors in the post-apocalyptic wasteland, adapting to radiation, scarce resources, and fractured societies. Groups include vault dwellers, nomads, NCR factions, ghouls, and super mutants. Their struggles against environmental decay, faction conflicts, and ethical dilemmas shape humanity's resilience and moral complexity in a shattered world.