A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 44 times |
Cloned | 4 times |
Created | 35 days ago |
Last Updated | 30 days ago |
Visibility | Public |
Size | 0 |
Type | City |
Coordinates | (1761, 1647) to (1830, 1713) |
Gecko is a ghoul-populated settlement built around a derelict nuclear reactor in a post-apocalyptic wasteland. The town’s inhabitants, many of whom are enslaved or irradiated, rely on the reactor’s residual power for survival, though its failing state poses radiation risks. A central conflict involves repairing the reactor to prevent a meltdown, which could either save the community or doom it. The settlement is marked by social stratification, with enslaved ghouls forced to maintain the reactor under brutal conditions. Key locations include the reactor control room, a makeshift clinic, and a slave pen. Gecko’s narrative explores themes of exploitation, the ethics of technological dependence, and the resilience of marginalized groups in a harsh, resource-scarce world. Its bleak atmosphere and moral dilemmas underscore the fragility of post-war societies clinging to remnants of the past.