Post-Apocalyptic
A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Author's Note: For me, the first two parts of the game are primarily a source of inspiration. Fallout 1, 2
Played | 44 times |
Cloned | 4 times |
Created | 35 days ago |
Last Updated | 30 days ago |
Visibility | Public |
S.A.D
Area
Details
Size | 0 |
Type | Military base |
Coordinates | (1274, 900) to (1310, 935) |
Description
experimental weapons, FEV research, and Vertibird hangars, secured by automated turrets, mines, and patrols. The labyrinthine underground warehouses and bunkers pose major hazards, requiring stealth or combat to navigate. A key objective involves sabotaging its reactor or reclaiming technology, linking to resistance efforts against authoritarian forces. The depot embodies themes of militarized control, scientific hubris, and the dark legacy of pre-war innovation in a fractured world.