A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 44 times |
Cloned | 4 times |
Created | 35 days ago |
Last Updated | 30 days ago |
Visibility | Public |
Size | 0 |
Type | City |
Coordinates | (1274, 740) to (1344, 806) |
New Reno is a lawless, mob-controlled city in a post-apocalyptic wasteland, notorious for its casinos, brothels, and rampant corruption. Dominated by four rival crime families—the Mordinos, Bishops, Wrights, and Salvatores—the city thrives on gambling, drug trafficking (Jet ), and underground fighting rings. Key locations include the Salvatore’s Bar , Mordino’s Casino , and the Wright’s Family Estate , each reflecting the city’s cutthroat politics. The protagonist can navigate alliances or rivalries with the families, influencing the city’s power dynamics. A central quest involves retrieving a stolen poker chip linked to a high-stakes game, highlighting themes of greed, betrayal, and moral ambiguity. New Reno’s chaotic atmosphere and seedy underbelly underscore the collapse of societal order and the rise of opportunistic tyranny in a fractured world.