A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 44 times |
Cloned | 4 times |
Created | 35 days ago |
Last Updated | 30 days ago |
Visibility | Public |
Size | 0 |
Type | City |
Coordinates | (1620, 803) to (1691, 871) |
Broken Hills is a rugged mining settlement nestled in a mountainous region of the post-apocalyptic wasteland, sustained by uranium extraction and a fragile alliance between humans, ghouls, and super mutants. The town is divided into segregated districts, with tensions simmering over resource control and racial distrust. A central uranium mine, fraught with radiation and structural dangers, fuels the local economy but poisons workers. The settlement hides a secret: a dormant Vault experiment and a covert water caravan operation tied to broader survival efforts. Key locations include the mine shafts, a makeshift clinic, and a hidden underground tunnel network. Broken Hills’ narrative explores themes of segregation, exploitation, and uneasy coexistence, culminating in a crisis over the mine’s collapse or liberation from authoritarian control. Its layered social dynamics and environmental hazards reflect the struggle for unity in a fractured world.