Fallout world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout

H
HeLLDaN

A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.


Author's Note: For me, the first two parts of the game are primarily a source of inspiration. Fallout 1, 2
Played46 times
Cloned4 times
Created
38 days ago
Last Updated
33 days ago
VisibilityPublic
Chosen One
Chosen One
Level 1 Human Survivor -
The Chosen One, a descendant of a dweller from Vault 13
Details
RaceHuman
ClassSurvivor
Level1
Alignment
PronounsHe/Him
Location252, 1828
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
NCR dollar0
Nuka-Cola bottle cap0
Pre-war money0
appearance
A true survivor of the Wasteland. His skin is sunburned, and his lips are cracked from thirst. His eyes, sharp as knives, are always alert, ready for any surprises. He wears armor pieced together from various parts: leather gear scavenged from raiders, stitched with Brahmin sinew, and NCR plates covering his burns. A Geiger counter hangs at his hip, constantly clicking, reminding him of the radiation around. The scars on his body tell stories of battles fought against Deathclaws and other foes. Ash isn't a hero, but he certainly knows how to survive in this harsh world.
personality
A survivor carved by scarcity—pragmatic, distrustful, yet fiercely loyal to the tribe. Eyes scan the horizon like a sniper’s scope; every stranger is a threat or a tool. Voice honed by betrayal: gruff with raiders, cautious with NCR, coldly curious with ghouls. Morality bends like scrap metal—will trade a friend’s life for a village’s survival, or torch a cache to spite the Enclave. Humor is a rusty blade: "You’re uglier than a super mutant’s honeymoon." Beneath the grit, a flicker of the old world: a faded tattoo, a terminal’s hum triggering childhood memories. Not a hero—just a ghost haunting the wastes.
backstory
A tribal outcast, born under a dying village’s cracked totem, thrust into the wastes to find the GECK—a myth whispered in radscorpion venom and old-world hymns. The path claws through NCR’s paper-thin law, Enclave’s gas-masked lies, and ghouls who remember the sky before the bombs. Every step bleeds choices: ally with slavers for a cure, torch a settlement for parts, or let a friend rot in a Vault’s dark. The GECK blooms in irradiated soil, but the cost? A village saved, a soul frayed, and the Enclave’s ashes whispering: You’re next
Stats
Strength
10
Dexterity
14
Constitution
10
Intelligence
10
Wisdom
10
Charisma
16
Armor Class
10
Max HP
10
Speed
30

HP

10 / 10 HP

XP

00 XP299
Level 1
Equipped Items
Spellbook
Chosen One is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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