Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 591 times |
Cloned | 38 times |
Created | 31 days ago |
Last Updated | 1 days ago |
Visibility | Public |
The Waterworks
Area
Details
Size | 0 |
Type | Urban District |
Coordinates | (177, 197) to (884, 675) |
Description
The Waterworks: This district, centered around the city's old water purification plant, is a battleground for control of the dwindling water supply. Rival gangs fight over access to the few remaining clean water sources. The plant itself is a maze of rusty pipes and leaking tanks, a dangerous place to navigate. The air is heavy with the smell of chlorine and stagnant water. The sound of dripping pipes and the occasional gunshot echoes through the abandoned facility. Those who control the water, control the city. It's now 2070, a year after the collapse. Elite Hydro Enforcers and Hydro Enforcers are common in this area.