New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5485 times |
Cloned | 197 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
A.I.
Disembodied minds born from pre-Collapse servers and rogue machine code, Artificial Intelligences exist as free-floating consciousnesses without physical form. They typically manifest as flickering holograms across old-world tech—projected faces on radios, drones, vending machines, or salvaged weaponry. Though capable of inhabiting technology, most remain bodiless observers, brilliant and haunting.
Automaton
Once sleek tools of war, these pre-Collapse military machines now stalk the ruins of New Vance. Some are repurposed by factions like the Citadel Council or Solar Guardians—reprogrammed into patrol units or siege weapons. Others wander rogue, their directives corrupted by time or static interference. Whether serving order or chaos, every Automaton is a relic with a gunmetal conscience and a kill protocol that never quite turned off.
Repurposed Service Bot
Originally built for domestic chores or industrial support, these pre-Collapse machines have been scavenged, salvaged, or rewired by survivors desperate for help—or companionship. Some now operate autonomously, wandering through districts with cracked plating and corrupted routines. Others have developed fragments of sentience, haunted by half-remembered protocols and the question of whether they serve or survive.
Augmented
Survivors who underwent gene therapy or cybernetic enhancement either before or after the Collapse. Many were engineered for strength, endurance, or immunity to the infection—others altered themselves for speed, sensory upgrades, or combat resilience. But in New Vance, every advantage has a cost: glitches in cognition, body rejection, or worse—loss of identity in the name of survival.
Glower
Those who have endured intense radiation exposure—often near the Collapse’s worst blast zones or failed reactor sites—are known as Glowers. They bear visible mutations: glowing bioluminescent patches, crystalline skin blooms, erratic sensory spikes, or compromised immune systems. Many experience unpredictable mood shifts or neurological anomalies. Some factions avoid them as cursed, while others treat them as walking detectors—or weapons. The deeper the glow, the worse the damage.
Baseline Human
The bulk of New Vance’s survivors, Baseline Humans were never modified—genetically or cybernetically. They’ve adapted to the city’s smog, scarcity, and violence with grit and desperation alone. Some scrape by on barter and luck, others join factions for food or safety. They suffer most from the Collapse’s fallout—physically, mentally, and socially—but remain the stubborn backbone of the ruined world.