New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played6376 times
Cloned218 times
Created
136 days ago
Last Updated
6 days ago
VisibilityPublic
Hospital Quarantine Zone
Hospital Quarantine Zone
Area
Details
Size0
TypeQuarantine Ruin
Description

Once a symbol of salvation, New Vance City’s Hospital Quarantine Zone now festers as a graveyard of broken promises. During the Collapse, it became ground zero for containment efforts—its entrances barricaded, its wards converted into triage bunkers, and its morgues overwhelmed. Today, the zone is a haunted shell, its corridors echoing with the distant groans of shamblers that shuffle endlessly through dim hallways. Above the rot and rust, something more chilling endures: the Silent Walkers. Drawn to the Graveyard District’s edge, they drift through sterilized halls in eerie calm, their presence somehow pacifying the infected. No one knows if they’re studying, mourning, or recruiting. What remains clear is this: those who enter seeking medicine or memory often return changed—or not at all. The few unspoiled supply caches here offer hope, but it’s hope wrapped in a body bag. The air reeks of alcohol, blood, and quiet judgment.

Appearance

Peeling hospital signs hang askew, swaying over barricaded glass doors. Inside, overturned gurneys lie rusting in stagnant puddles. Fluorescent lights flicker like dying stars above yellowing quarantine sheets. The walls are streaked with blood, soot, and sterilizer. Amid the decay, Silent Walkers drift silently, cloaked in rags and bone, pausing at beds like priests before altars.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service