New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5497 times
Cloned198 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Raider’s Camp
Raider’s Camp
Area
Details
Size0
TypeWasteland Outpost
Description

On the ragged fringe of New Vance City, where the Perimeter Watch thins to scattered gunposts and gutted barricades, the Raider’s Camp Zone festers like a cauterized wound. It isn’t a single camp—it’s a patchwork of ruined overpasses, bombed-out motels, and twisted scrapyards, all claimed by feral packs too erratic for even the Gear Rats. These Raiders aren’t a faction—they're the fallout of civilization's collapse: unaligned, unhinged, and unrelenting. They swarm for blood, fuel, or noise, led by brutes with names like Wreckjaw or Blister-King. Half-mad and sunburned, they light their kill-vehicles with skulls and chain-spinners, marking each raid in blood and rust. The Perimeter Watch dares only occasional strikes—anything more invites ambush. Inside the city, their name is a curse. But out here, where the air crackles with propane fires and screams, it’s just another warning carved into a rusted wall: “They’re hungry again.”

Appearance

Jagged tents and rusted RVs huddle around bonfires belching black smoke. Spiked vehicles glint beneath salvaged tarps, their frames painted with blood-red symbols. Shambling figures in patchwork armor sharpen machetes under flickering neon signs salvaged from dead highways. The sky glows orange with smoke and dusk-light, casting long shadows over piles of bones and scrap. Every corner looks one bad mood away from slaughter.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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