New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 6376 times |
Cloned | 218 times |
Created | 136 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Size | 0 |
Type | Area |
The Shadow Reach is the most volatile stretch of the Serpent’s Divide, the shattered river that slithers through the scorched core of New Vance City. Cutting directly between the techno-theocratic Citadel and the solar-blasted strongholds of the Sprawl, the Reach is no-man’s water—polluted, contested, and pulsing with covert activity. It’s here that the illusions of order fray and rival factions press closest. Citadel drones skim its mirrored surface by day, while Shadow Syndicate smugglers slip beneath rusted support beams by night. Old bridges sag like tired relics, half-sunk in filth and algae bloom. Entire communities cling to the riverbanks, feeding off runoff, black-market supply drops, and rumors of clean springs deep beneath the flow. This is not a place of purity, but of proximity—where the city's nervous system is exposed and every ripple carries secrets. The Shadow Reach isn’t just a river. It’s a fault line of power, where empires glare across the current.
The Shadow Reach winds like a scar between gleaming Citadel glass and the sunburnt sprawl, its water slick with oil and broken reflections. Corroded pylons jut from its banks like forgotten teeth, while sagging bridges drape with wire, banners, and the detritus of failed crossings. Neon glows faintly in the mist, cast from drones above and signal beacons below—watching, waiting.