New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5497 times
Cloned198 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Serpent’s Cradle
The Serpent’s Cradle
Area
Details
Size0
TypeRiver
Description

Winding through the cracked remains of old highways and forgotten industrial parks, the Serpent’s Cradle is a slow, meandering stretch of river that marks the edge of Hydro Hegemony control. Once part of a larger municipal water system, it now serves as both a natural border and a quiet battleground for access to unregulated hydration. Its silty bottom hides forgotten tech, rusting relics, and the occasional boot of someone who crossed the Hegemony without permission. Wildlife flocks here—mutated birds, scavenging reptiles, and even rare clean fish—making it a vital source of off-grid survival. Some say rebel camps drink from its bends, trading silence for secrecy. Others whisper of hidden leak teams who stalk the riverbanks at night. In a world where water is power, the Serpent’s Cradle is one of the last places where it flows freely—at least for now. But even here, peace has a cost, and the ripples often carry blood.

Appearance

The Serpent’s Cradle is a wide, murky artery winding through dust-choked concrete and overgrown scrub. Algae coats the surface like a sickly skin, while reeds and twisted metal frame the banks. The water reflects a ghost of the sky, broken only by the darting of mutated fish or the slow wake of scavenger boats. It's quiet here—but the kind of quiet that watches you back.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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