Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played590 times
Cloned38 times
Created
31 days ago
Last Updated
1 days ago
VisibilityPublic
Silent Walkers
Silent Walkers
Area
Details
Size0
TypeLore
Coordinates(-1236, 1084) to (-1186, 1133)
Description

The Silent Walkers aren't a traditional faction, but rather a chilling anomaly within the Shambler's Graveyard. They're a group of individuals who, through a bizarre twist of fate, seem to coexist with the shamblers. They move among the infected, seemingly unnoticed, their presence a disturbing mystery. Some believe they've found a way to mimic the shamblers' behavior, while others whisper of a deeper, more sinister connection. They rarely interact with outsiders, preferring to remain within the graveyard's desolate confines. Their presence adds another layer of dread to an already terrifying district. They collect items from the dead, and bring them to a unknown location. They are completely silent, and move with an unnatural gait. They are avoided by all, even the most hardened raiders, who fear their strange connection to the shambling hordes.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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