In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Played | 590 times |
Cloned | 38 times |
Created | 31 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Size | 0 |
Type | Lore |
Coordinates | (-1072, 1108) to (-1058, 1176) |
Trade in New Vance City is a dangerous and dynamic affair, reflecting the city's fractured state. Barter remains prevalent in the outer districts where trust is scarce, and currency is less reliable. The Black Market serves as the hub of illicit trade, controlled by the Shadow Syndicate, where anything can be bought or sold. The Hydro Hegemony controls the trade of water, exchanging it for Solar Credits and valuable items. The Solar Guardians manage the distribution of food, water, and medical supplies, trading them for Credits and services. The Gear Rats dominate the Rust Belt, trading scavenged metal and technology for Credits and Solar Credits. Lastly, the Citadel Council oversees resource distribution, trading for Solar Credits, services, and valuable items.