New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5018 times
Cloned184 times
Created
116 days ago
Last Updated
Yesterday
VisibilityPublic
Underground Subway Tunnels
Underground Subway Tunnels
Area
Details
Size0
TypeUnderground Subway Tunnels
Description

Beneath New Vance’s fractured skeleton lies the Subway Undernet—a sprawling, dangerous hive of activity built into the city's decaying mass transit lines. The deeper you go, the more you see: not just the infected, but every faction crawling through the shadows. Shamblers shuffle in the open like background noise, but around them are trading hubs, smuggler nests, and warzones. Static Cultists whisper between malfunctioning intercoms. Syndicate black markets shimmer in AR behind rusted terminals. Hydro Hegemony leak teams stalk the drainage veins, and Gear Rats use sections of rail like a scrapyard forge. Solar Guardians maintain radiant checkpoints near surface lines, incinerating threats with precision. Even Raiders carve out drug dens in abandoned service stations. The Silent Walkers move undisturbed through it all—observing. It’s a living artery of chaos, commerce, and conflict—part catacomb, part corridor, part crucible. Everyone wants something down here.

Appearance

The tunnels pulse with a surreal glow—some from flickering red emergency lights, others from illicit neon rigs hacked into old data lines. Muck-slick rails weave past rusted husks of trains converted into safehouses or sanctuaries. Moss-glow graffiti, ultraviolet Syndicate sigils, and static cult glyphs sprawl over cracked tiles. You might pass Solar Guardian floodlamps blazing down one stretch and stumble into pitch-black corridors echoing with guttural shambler moans the next.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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