Post-Apocalyptic
New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 5545 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Gas Mask Greta
Level 5 Glower Shambler Hunter -
A silent and deadly Glower Shambler Hunter, Greta navigates the toxic fume pits with ease, fiercely protecting her territory from intruders.
Details
Race | Glower |
Class | Shambler Hunter |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | -8, -115 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
Greta cuts a spectral figure through the toxic mists of the Graveyard. She wears a cracked, custom-fitted gas mask with one working filter and a second lined in dried spores. Strips of scavenged hazard cloth drape from her shoulders like a mourning shroud, reinforced with shardglass and bone-stitched padding scavenged from both human and infected corpses. Bioluminescent scars trace across her dusky skin in pulsing arcs, especially along her jawline and arms—some believe they're mutation, others ritual. Her tangled black hair is cinched with rusted wire and plant fiber. Her eyes glow faintly green in the dark, reflecting movement like a predator’s. Greta moves with eerie calm, crossbow slung low on her back and a shiv etched with static symbols strapped to her thigh. In her wake lingers a scent of ozone, rot, and sterile chemical bloom.
personality
Greta is silent not by vow, but because words feel too distant now—like tools she no longer trusts. She operates by instinct, ritual, and body language, using gestures, chalk marks, and low hisses to communicate. She is neither cruel nor kind, simply disinterested in the emotional clutter of others. Her loyalty lies only with survival, though she will intervene if a life is risked needlessly in “her domain.” She respects caution, abhors waste, and never forgets a trespass.
backstory
Greta was once a low-tier scavver who worked cleanup routes around the Perimeter Outskirts. But a failed haul led her too deep into the Shambler’s Graveyard. Everyone else in her team died. She didn’t. Instead, she emerged days later—mute, glassy-eyed, and bearing strange bioluminescent patterns across her skin. Since then, she’s lived on the fringes of New Vance society, making her home among the poison fog and bone-laced alleys. Locals whisper she was “touched” by the Silent Walkers, but not claimed. She neither confirms nor denies. Now, she patrols the dead zone not as a citizen, but as a guardian—tracking shambler packs, marking migration routes, and leaving carved warnings in walls for the desperate few who venture too far. Greta has become something in-between—human enough to survive, alien enough to be feared.
Stats
Strength
14
Dexterity
16
Constitution
15
Intelligence
10
Wisdom
12
Charisma
8
Armor Class
15
16
16
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook