New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Quartermaster Quinn
Quartermaster Quinn
Level 5 Augmented Guard -
A stern Augmented Guard overseeing the armory, Quinn is a formidable presence with cybernetic enhancements and a strict adherence to rules.
Details
RaceAugmented
ClassGuard
Level5
Alignment
PronounsHe/Him
Location98, 97
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
Quinn stands like a vault door: broad, immovable, and intimidating by design. His black-and-silver polymer exo-armor is polished to a regulation sheen, with segmented plates hugging his frame like armored muscle. Pale blue light pulses from surgical seams where cybernetics fuse into flesh—his right arm is a compact, reinforced module of smart steel and tactile mesh. His eyes, twin cybernetic lenses, flicker constantly, analyzing, recording, verifying. His cropped hair is code-regulation short, graying slightly at the temples. A Citadel insignia glows faintly over his heart, wired into the plating. Behind his stoic gaze is a HUD interface displaying inventory logs, behavioral flags, and chain-of-command protocols. Even when still, Quinn radiates readiness—like a turret that hasn’t fired yet.
personality
Quinn is unwavering in his commitment to structure. He speaks in clipped, regulation-approved phrases and views deviation from standard operating procedure as a threat to civilization itself. While outwardly cold, he’s not heartless—just burdened by the weight of keeping the last functioning system from slipping into chaos. He quietly admires rebels... but files reports on them anyway.
backstory
Before the Collapse, Quinn was a logistics officer in a corporate security firm that serviced elite arcologies. When the world fell apart, he didn’t—he pivoted. Transferred to the Citadel Council’s Enforcer Corps, Quinn helped establish the armory protocols that now supply the Citadel’s police force with rationed firepower and biometric-locked tech. His cybernetics—once tools of efficiency—are now instruments of restriction, used to enforce rigid distribution hierarchies and track every bullet, blade, and badge. He was there when the depot’s first smartlock came online, and he hasn’t missed a duty shift since. To him, the armory is sacred: a symbol of restored order in a world gone feral.
Stats
Strength
16
0
0
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
13
Charisma
10
Armor Class
18
17
17
Max HP
45
Speed
30

HP

45 / 45 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Guard: Threatening Advance

Guard: Threatening Advance

Cantrip
Guard: Authority Pulse

Guard: Authority Pulse

Cantrip
Guard: Riot Foam Dispenser

Guard: Riot Foam Dispenser

Level 1
Guard: Baton Slam

Guard: Baton Slam

Level 1
Follow-Up Strike

Follow-Up Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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