New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Signal Sammy
Signal Sammy
Level 5 Glower Engineer -
A mad yet brilliant Glower Engineer obsessed with the static towers, driven by a thirst for knowledge and slowly losing his grip on reality.
Details
RaceGlower
ClassEngineer
Level5
Alignment
PronounsHe/Him
Location44, -607
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
Signal Sammy looks like he wandered through a lightning storm and never came back. Bioluminescent blotches pulse irregularly across his translucent Glower skin, creating a ripple of phosphorescent noise that mimics the signal distortions he so obsessively tracks. His tangled hair stands out in sparking tufts, twitching in rhythm with invisible radio frequencies. One eye is shielded by a cracked magnification lens, the other surgically replaced with a jittering optical relay that flickers like a dying CRT. He wears a filthy, once-white lab coat—now overgrown with tangled wire, broken antennae, and soldered scrap-tech. Assorted tools, half of them useless or dangerous, hang from his hips like the vestments of a priest to static. Every step he takes crackles faintly as static arcs across his boots and into the concrete.
personality
Sammy is consumed by a need to decode what no one else can hear. He’s brilliant—when focused—but fractured, like his mind’s been tuned across too many frequencies. He babbles in technobabble, lapses into total silence mid-sentence, and often stares off with a glassy, haunted look. He isn’t cruel or kind. He’s curious. If you can hold his attention long enough, he’ll treat you like a walking transmission—valuable only if you carry static.
backstory
Before the Collapse, Sammy was just another circuit dev in the Citadel’s drone labs—until the signals started. He heard something in the white noise, something speaking. He followed the static into the Radio Silence Zone, where the Static Cult found him. Or maybe he found them. No one’s sure anymore. His own modifications began soon after. Every antenna, node, and neural loop he’s built into himself was in pursuit of “the Signal beneath the Signal.” He doesn’t pray like the others. He listens.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
10
Charisma
8
Armor Class
12
13
13
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Engineer: Auto-Target Sync

Engineer: Auto-Target Sync

Cantrip
Engineer: Shock-Tether Clamp

Engineer: Shock-Tether Clamp

Cantrip
Engineer: Scrap Mine

Engineer: Scrap Mine

Level 1
Engineer: Arc Torch Strike

Engineer: Arc Torch Strike

Level 1
Follow-Up Strike

Follow-Up Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service