New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Deacon Forge
Deacon Forge
Level 5 Baseline Human Guard -
A pragmatic and resourceful Baseline Human Guard, Deacon Forge embodies the resilience of New Vance City, carrying the weight of its survival with quiet determination and loyalty.
Details
RaceBaseline Human
ClassGuard
Level5
Alignment
PronounsHe/Him
Location667, -604
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit10
Credit30
Cred-Bit50
appearance
Deacon Forge is a living relic of the Outskirts—scarred, serious, and soldered into his duty. His face is weathered and gaunt, eyes a cold gray that rarely blink without reason. Short, dark stubble clings to his scalp and jaw, usually dusted in ash or rust. His guard uniform is a frankenstein patch of scavenged armor: one pauldron made from melted signage, another from reinforced drone plating. Over that, a cracked leather duster hangs, its sleeves torn and repurposed with stitched-in solar netting. His utility belt groans with repurposed tools—wirecutters, a spanner, ration tubes, a heat-scorched flare pistol. Slung over his shoulder is a pipe-forged rifle etched with tally marks—not kills, but nights survived. His boots are mismatched but deadly: one steel-toed, the other shockproof. He smells faintly of ozone, smoke, and synthetic oil. When he moves, it's with deliberate precision—no wasted motion, no unnecessary sound.
personality
Deacon is grim but not cruel, alert but not paranoid. He speaks in clipped sentences, and his eyes are always scanning the horizon—even when he’s off-duty. He believes in community over command, and respect is earned by action, not rank. His loyalty is fierce but local—he’d bleed for his outpost, but doesn’t give a damn about politics in the Citadel or the Sprawl. Humor is dry and rare, but it’s there, mostly reserved for rookies who earn it. He doesn’t hope for peace. He just hopes for tomorrow.
backstory
Deacon Forge grew up on the edge of ruin—literally. Raised in the Perimeter Outskirts after the Collapse of 2069, he was the child of two perimeter sentries who never made it past his twelfth birthday. With shamblers always gnawing at the fences and raiders testing weak points, survival was education, and grief came early. He learned to strip weapons, weld makeshift armor, and spot movement through a cracked scope before he could read fluently. The Watch took him in, not out of kindness, but necessity. He became one of them—guarding scrap barricades and lighting signal fires under skies that never cleared. Every shift is a gamble. Every breath, a borrowed one. Deacon isn't a soldier because he believes in heroism. He does it because if the line breaks, New Vance burns. He fights so others can sleep—if only for a night.
Stats
Strength
16
Dexterity
14
Constitution
16
Intelligence
10
Wisdom
13
Charisma
11
Armor Class
12
14
14
Max HP
45
Speed
30

HP

45 / 45 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Guard: Brace Position

Guard: Brace Position

Cantrip
Guard: Threatening Advance

Guard: Threatening Advance

Cantrip
Guard: Bodyguard Protocol

Guard: Bodyguard Protocol

Level 1
Guard: Baton Slam

Guard: Baton Slam

Level 1
Follow-Up Strike

Follow-Up Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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