New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5547 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Riggs
Riggs
Level 5 Baseline Human Engineer -
A wiry baseline human engineer with a talent for machinery, Riggs navigates the dangers of the Rust Belt with a pragmatic mindset and a quiet hope for a better future.
Details
RaceBaseline Human
ClassEngineer
Level5
Alignment
PronounsHe/Him
Location-393, -107
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
Riggs is wiry and sun-starved, his skin permanently etched with grime and weld burns. His face is gaunt, angular, and half-shadowed by a stained scavver’s hood with a cracked mono-lens attached. A long, puckered scar runs across his left cheek, the result of a busted steam line. He wears layered dark-gray work fatigues reinforced with conveyor belt patches and riveted armor scraps, all cinched together by a leather harness overloaded with salvaged tools: spanners, stripped circuit boards, a handheld volt-burner, and a cracked diagnostic tablet mounted to his forearm. His boots are mismatched and oil-caked. A scavver's respirator often hangs loose around his neck, and his eyes are always scanning—either for opportunity or danger. When he moves, it’s quiet and precise, like a man who learned long ago that noise attracts bullets.
personality
A lone-function operator in a world of factions, Riggs trusts steel more than people. He approaches everything like a machine problem: test, diagnose, adapt. Emotions are foreign currency—valuable but suspicious. He’s blunt, efficient, and more likely to patch your drone than your wounds. Riggs isn’t heartless; he just knows survival is quieter when you're unnoticed. His loyalty is rare but ironclad, and he harbors quiet resentment for the Gear Rats—fascinated by their tech, repulsed by their tribalism.
backstory
Born into the black-smog belly of the Rust Belt, Riggs was the son of a gear-slinger who once ran patchwork repairs out of a mobile drone clinic. By the age of ten, Riggs was already welding shoulder plating onto raiders and coaxing spark from corroded AI cores. When his father refused a salvage tithe to Cog’s enforcers, he was thrown into the Molten Pit. Riggs survived by crawling deeper into the Rust Belt, hiding out near the defunct scrap-titan Tripod. There, he built a bunker from bulkhead ribs and scavenged bot husks, turning the ruins into both hideout and haven. Riggs now sells his skills quietly to those who can pay in tech or trust—preferably both. He avoids Gear Rat patrols but studies their machines obsessively, not with worship, but with the cold respect of someone who might one day tear them apart bolt by bolt.
Stats
Strength
12
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
12
Charisma
10
Armor Class
15
15
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Engineer: Emergency Bypass

Engineer: Emergency Bypass

Cantrip
Engineer: Shock-Tether Clamp

Engineer: Shock-Tether Clamp

Cantrip
Engineer: Circuit Patch

Engineer: Circuit Patch

Level 1
Engineer: Arc Torch Strike

Engineer: Arc Torch Strike

Level 1
Follow-Up Strike

Follow-Up Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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