Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played681 times
Cloned42 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
Doug "Deal" Dennis
Doug "Deal" Dennis
Level 1 Baseline Human Trader -
A charming baseline human trader with a knack for spotting value in the discarded, navigating the post-apocalyptic world with a silver tongue and a reputation for fairness.
Details
RaceBaseline Human
ClassTrader
Level1
Alignment
PronounsHe/Him
Location-83, 636
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit60
Credit30
Cred-Bit90
appearance
A wiry baseline human with a perpetually squinting gaze and a grin that reveals slightly yellowed teeth. He wears a mismatched collection of scavenged fabrics, patched and re-patched, but always clean. A worn leather satchel, bulging with various trinkets and trading samples, hangs perpetually at his hip. His hands are calloused, bearing the marks of countless barters and quick repairs. He favors a faded, once-blue cap that sits low on his brow, casting his eyes in shadow.
personality
Doug's personality is a blend of cautious optimism and calculated risk. He's a natural charmer, able to put anyone at ease with his easygoing demeanor and quick wit. He understands the value of information and cultivates a network of contacts throughout the city, from the Gear Rats in the Rust Belt to the Solar Guardians in the Sprawl. He's not afraid to take risks, but he always weighs the potential rewards against the dangers. He's a master of reading people, able to discern their needs and desires with a glance. While he's always looking for a good deal, he also prides himself on his reputation for fairness and reliability, a rare commodity in New Vance City. He often tells stories of his travels, and the deals he has made, and his stories usually have a grain of truth, and a lot of embellishment.
backstory
Doug's backstory is a tapestry of near-misses and shrewd trades. Before the Collapse, he was a small-time electronics salesman, a job that honed his silver tongue and ability to spot a good deal. When the world fell apart, Doug adapted quickly, leveraging his knack for finding value in the discarded. He navigated the chaos by becoming a roving trader, learning to identify what people needed and how to get it. He spent years moving between the increasingly isolated communities, trading everything from spare parts to rumors. He learned to read people, to sense their desperation and their desires, becoming a master of the barter system that defined the post-collapse economy. His travels led him to New Vance City, where he saw a burgeoning market ripe for exploitation—or, as he’d put it, a chance to help people find what they were looking for.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
15
Wisdom
13
Charisma
16
Armor Class
12
13
13
Max HP
10
Speed
30

HP

10 / 10 HP

XP

00 XP299
Level 1
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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