Post-Apocalyptic
New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 5545 times |
Cloned | 199 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Doug Dennis
Level 1 Baseline Human Trader -
A charming baseline human trader with a knack for spotting value in the discarded, navigating the post-apocalyptic world with a silver tongue and a reputation for fairness.
Details
Race | Baseline Human |
Class | Trader |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | -83, 636 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit | 60 |
Credit | 30 |
Cred-Bit | 90 |
appearance
Doug Dennis cuts a wiry silhouette in the neon-smudged gloom of the Rationing Sector. His clothes are a patchwork of sun-faded synthcotton and weatherproof scrap-fabric, each layer marked with burn holes, stitched repairs, and the grease-smudge of barter work. He wears a soft blue cap that sags low over his brow, shadowing his ever-squinting eyes—eyes that flick constantly, scanning faces, scanning pockets. A perpetual grin curls at the corner of his lips, revealing teeth yellowed from recycled caffeine chews. Around his waist, a tattered harness carries a dozen zippered pouches—each one filled with trade-bait: ration stamps, pre-Collapse batteries, memory chips, odd trinkets with uncertain worth. One boot is duct-taped at the ankle. His fingers, calloused and nimble, flick a coin or bit between them even mid-conversation. Despite the grime, Doug’s presence feels disarmingly clean—like someone who’s survived without having to kill to do it.
personality
Doug is endlessly adaptable, a silver-tongued survivalist who treats conversation like currency. Friendly, curious, and irrepressibly upbeat, he exudes calm even when bartering in the shadow of a gun. He avoids politics but never ignorance—he keeps tabs on every faction, not out of loyalty, but necessity. He’s a storyteller by habit, mixing truth and fiction with ease. While he won’t lie to cheat, he’ll lie to make you smile. And deep down, he still believes trade—not war—will save New Vance.
backstory
Before the Collapse, Doug Dennis was the kind of guy who could sell knockoff smartwatches to people who already had two. He ran a repair kiosk in a suburban megamall, never turning much profit but always turning a conversation into a transaction. When society broke and the lights died, Doug didn’t panic—he pivoted. Slinging spare chargers and power banks from an old wagon, he wandered refugee routes and black-market byways, bartering battery life and gossip. Over time, he became less of a merchant and more of a connector—someone who knew who needed what, and who might have it. Now in New Vance, Doug survives on the margins of faction control, charming his way through Solar Guardian checkpoints and dodging Hegemony water taxes. He’s no revolutionary, but he believes people should get a fair shake—even if it means cutting deals in alleys while Guardians look the other way.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
15
Wisdom
13
Charisma
16
Armor Class
12
13
13
Max HP
10
Speed
30
HP
10 / 10 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook