New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Garrison
Garrison
Level 10 Baseline Human Guard -
Garrison is a seasoned leader of the Perimeter Watch, embodying resilience and determination in a post-apocalyptic world, with a weathered appearance and a pragmatic approach to survival.
Details
RaceBaseline Human
ClassGuard
Level10
Alignment
PronounsHe/Him
Location214, -495
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit30
Credit40
Cred-Bit70
appearance
Garrison is a grizzled wall of a man in his late 50s, built like the steel girders of the ruins he once helped raise. His face is a map of old wounds—deep crow’s feet, a jagged scar across his cheek, and dust-etched creases carved by decades of grit. His grey eyes are sharp and sun-bleached, always scanning the horizon for shamblers or worse. He wears a faded construction vest reinforced with welded scrap plate, layered under a tattered leather duster marked by soot and blood. On his head, a pre-Collapse yellow hardhat sits tilted—its paint scratched down to bare metal. His gloves are fingerless, palms blackened from pipe rifle recoil and shoveling sandbags. The smell of oil, ozone, and stale cigarettes clings to him. Every inch of him says: "I’ve bled for this place, and I’ll do it again."
personality
Quiet but forceful, Garrison is a man who speaks like he fights—efficient, grounded, and only when necessary. He leads with presence, not bluster, and demands the same from his team. Haunted by those he couldn’t save, especially during the Siege of Outpost 7, he masks guilt beneath a stubborn work ethic. He's skeptical of faction politics, yet deeply committed to New Vance—not its rulers, but its people. He’s the kind of man who repairs a broken turret before sleeping and checks the barricades even when his ribs are cracked. To his squad, he's not just a commander—he’s the only reason the lights still flicker on in the Outskirts.
backstory
Garrison was once a construction foreman building luxury towers for a future that never came. After the Collapse, he didn’t run—he grabbed a nailgun and built barricades. When the Lost Patrol vanished, he took command of the Barricade Line, welding survivors into a militia with rust, hope, and a hell of a lot of sandbags.
Stats
Strength
16
Dexterity
14
Constitution
15
Intelligence
12
Wisdom
18
Charisma
14
Armor Class
16
19
19
Max HP
80
Speed
30

HP

80 / 80 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Guard: Brace Position

Guard: Brace Position

Cantrip
Guard: Threatening Advance

Guard: Threatening Advance

Cantrip
Guard: Authority Pulse

Guard: Authority Pulse

Cantrip
Guard: Bodyguard Protocol

Guard: Bodyguard Protocol

Level 1
Guard: Riot Foam Dispenser

Guard: Riot Foam Dispenser

Level 1
Guard: Kinetic Barrier Surge

Guard: Kinetic Barrier Surge

Level 2
Guard: Zone Lockdown

Guard: Zone Lockdown

Level 2
Follow-Up Strike

Follow-Up Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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