Post-Apocalyptic
New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 5545 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Jess Atherton
Level 5 Baseline Human Engineer -
Tess Atherton is a strong and skilled engineer, haunted by her past yet yearning for connection in a post-apocalyptic world.
Details
Race | Baseline Human |
Class | Engineer |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | 109, 658 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
Jess stands at 5'9", wiry yet muscular from years of crawling under half-collapsed solar farms and dragging conduits through ruined towers. Her sun-kissed skin bears the telltale streaks of old arc-burns and shallow shrapnel scars. A tight braid of choppy purple hair swings behind her helmet, the color fading into soot near the tips. Her gold-brown eyes flicker with focus behind a set of adaptive-tint goggles mounted to a weather-beaten engineer’s helm. She wears a sleeveless, charcoal-toned Solar Guardian field suit—its armored plating scavenged and soldered into her own custom rig. Olive drab utility panels line her thighs and belt, crammed with insulated tools, heat-sync gels, and folded schematics. Over one shoulder hangs a rebuilt solar-lance rifle—her own invention—and across her chest, a silver sun pendant sways with every motion: a simple emblem of a power she still believes in, even when her faith in people falters.
personality
Jess is pragmatic and fiercely independent, with a loyalty that burns slow but deep. Her humor is dry, often cutting, and usually deployed to mask pain. She speaks sparingly and listens closely, preferring to solve problems with her hands rather than her mouth. She finds purpose in rebuilding systems and loathes inefficiency. Though she distrusts bureaucracy, she believes in people—especially the ones who’ve never had power and still try to protect it. She guards them like she guards the light.
backstory
Jess Atherton was raised in the Solar Sprawl, one of the few districts where solar energy still promised survival. Her parents were panel techs—sun-chasers who taught her how to rewire a grid before she could spell her name. When a rogue Raider pack breached the Sprawl’s edge and torched her sector, Jess survived by fusing scrap plating into makeshift shields and guiding others to safety. That act earned her recruitment into the Solar Guardians, where she traded childhood innocence for exosuit training and engineer’s scars. Though she rose quickly through the ranks, her trust in the chain of command fractured during a failed purge, where miscalculated coordinates left dozens of civilians flash-burned. Now stationed at the Central Solar Array, she safeguards the grid with unflinching focus, haunted by guilt, but devoted to ensuring the light never fails again.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
12
Charisma
12
Armor Class
15
16
16
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook