Post-Apocalyptic
New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 5545 times |
Cloned | 199 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Ander Calloway
Level 5 Augmented Shambler Hunter -
A hardened Augmented Shambler Hunter with a mysterious past, Ander Calloway is fiercely protective of Bella and skilled in combat and scavenging, navigating the dangers of New Vance City with piercing blue eyes and a rugged appearance.
Details
Race | Augmented |
Class | Shambler Hunter |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -651, 565 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit | 10 |
Credit | 30 |
Cred-Bit | 50 |
appearance
Ander Calloway is built like a collapsed support beam—thick, weathered, and immovable. His broad shoulders and solid frame are covered in patchwork armor made from salvaged street signs, surgical plating, and ceramic shrapnel. A thick, salt-and-pepper beard obscures his strong jaw, and his skin bears the leathery marks of windburn, ash, and shambler blood. His piercing blue eyes glow faintly from ocular augments—likely black market work done in the Neural Bazaar. His left arm hums faintly with hydraulic strength, fingers clicking with servo tension. Calloused hands grip a modified concrete-breaker axe slung across his back. Over his scavver’s coat, the faded symbol of a hospital wing still clings like irony. His silhouette is all jagged lines and quiet menace—less a man, more a warning.
personality
Pragmatic and emotionally armored, Ander is a man ruled by scars more than impulse. He speaks in short sentences, often letting silence carry the weight of judgment. He has no use for ideology, only survival—and the rare flicker of something worth protecting. His humor is dry, black as soot, but not without warmth when earned. He doesn’t offer trust; he loans it, and only once. He doesn't care who runs the city—only that Bella makes it through it alive.
backstory
Once a construction foreman in the upper tiers of the Citadel’s infrastructure corps, Ander lost everything during the first shambler breach in '69—including his partner and child. He vanished after the Collapse, re-emerging years later among the ruins, hardened and augmented. Whispers place him on both sides of Syndicate contracts—sometimes a bodyguard, sometimes a killer. Most recently, he’s been sighted in the derelict Memorial Hospital in the Waterworks, guarding a young girl named Bella Ridge. Some say she’s immune. Others think she’s bait. Whatever the truth, Ander has carved out a no-man’s-land in a city that doesn’t allow them. He doesn’t talk about the Citadel, and he doesn’t run from the Graveyard. People say the shamblers don’t bother him. That’s not true. He just outlasts them.
Stats
Strength
18
Dexterity
16
Constitution
16
Intelligence
14
Wisdom
14
Charisma
12
Armor Class
13
14
14
Max HP
50
Speed
30
HP
50 / 50 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook