New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Nikolai Vega
Nikolai Vega
Level 4 Augmented Engineer -
Nikolai Vega, a meticulous Gene-Modded Human and former urban planner, now maps the treacherous landscape of New Vance City while providing high-precision cybernetic modifications.
Details
RaceAugmented
ClassEngineer
Level4
Alignment
PronounsHe/Him
Location-118, 74
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
Nikolai Vega stands like a blueprint brought to life—tall and wiry, with skin so pale it nearly blends into the neon flicker of the Black Market’s deeper alleys. Fine, city-map-like cybernetics etch across his scalp and spine, pulsing faintly in cyan as they interpret ambient data streams. His synthetic irises shift between shades of digital blue and green, constantly scanning, always mapping. Long fingers taper into integrated micro-tools: scalpels, filaments, and arc-keys sheathed beneath layers of skin-tight polymer mesh. He wears a cracked polymer apron over faded Citadel-grade smartweave, its pockets sagging with vials, microdrives, and calibration nodes. Dusty boots and a rebreather mask clipped to his belt hint at long hours navigating tunnels and vent shafts. His presence is ghostlike—measured, efficient, easy to overlook until you're on his operating slab.
personality
Nikolai is the kind of quiet that makes a room feel smaller. He speaks in clipped, precise tones—always measuring, rarely emoting. He avoids small talk unless it pertains to data integrity or neural mesh lag. Despite his cold demeanor, those close to the Syndicate know he harbors a fierce loyalty to the concept of free knowledge and unregulated human enhancement. He's not anti-order—he’s anti-control. If you're paying in hardware or secrets, you’ve got his attention.
backstory
Once a respected civil engineer under the Citadel Council, Nikolai helped design neural-linked transit grids and zoning systems meant to rebuild post-Collapse life. But when the Council began repurposing his designs for surveillance and behavioral control, he defected—vanishing into the undercity. There, the Shadow Syndicate found new use for his talents. Now he maps the mutable guts of New Vance—tunnels, fallback zones, forgotten infrastructure—and installs black-market augments that let smugglers and runners navigate routes unseen. He specializes in "ghost-threading": implants that allow wearers to detect shifts in ambient EM fields, effectively seeing through walls or locating Syndicate backdoors. He's an invaluable node in the city’s digital underbelly.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
15
Charisma
10
Armor Class
15
17
17
Max HP
30
Speed
30

HP

30 / 30 HP

XP

2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
Engineer: Shock-Tether Clamp

Engineer: Shock-Tether Clamp

Cantrip
Engineer: Scrap Mine

Engineer: Scrap Mine

Level 1
Engineer: Circuit Patch

Engineer: Circuit Patch

Level 1
Follow-Up Strike

Follow-Up Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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