Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 719 times |
Cloned | 43 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Weight5.00 lb.
Cost7500.00 Solar Credit
Description
These experimental modules allow the wearer to phase their legs, enabling brief moments of near-intangibility. While phased, the user can move through solid objects and take reduced damage from physical attacks, but the strain of this ability causes exhaustion. Phase Legs: As a Bonus action you can move through 5 feet of solid objects. While phased you take half damage from physical attacks. Each use of Phase Legs has a 50% chance of causing 1 level of exhaustion.
Details
Type | Gear |
Category | Accessory |
Rarity | Legendary |
Weight | 5.00 lb. |
Cost | 7500.00 Solar Credit |