Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played691 times
Cloned42 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
Silent Walker
CR 6Medium Humanoid
Silent Walker
HP Range90 - 90 (Avg: 90)
AC15
XP2300

Description

The Silent Walker is a haunting figure that blends seamlessly with the shambling infected, moving with an unnerving fluidity that mimics their grotesque gait. They are often seen lurking in the shadows, observing their surroundings with a chilling silence, creating an unsettling atmosphere wherever they appear.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
Languagesunderstands Common but does not speak
Defenses
Armor Class15
HP Range90 - 90 (Avg: 90)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bone Throw

The Silent Walker can throw a bone or personal effect as a ranged attack (range 30/60 ft). On a hit, the target takes 2d6 piercing damage and must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

Chilling Presence

As a bonus action, the Silent Walker can instill fear in a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Silent Mimicry

The Silent Walker can mimic the movements of nearby shamblers, allowing them to blend in seamlessly. This grants them advantage on Stealth checks when in the presence of shamblers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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