New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5545 times |
Cloned | 199 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Silent Walker is a haunting figure that blends seamlessly with the shambling infected, moving with an unnerving fluidity that mimics their grotesque gait. They are often seen lurking in the shadows, observing their surroundings with a chilling silence, creating an unsettling atmosphere wherever they appear.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | understands Common but does not speak |
Armor Class | 15 |
HP Range | 90 - 90 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bone Throw
Ranged Weapon Attack (range 30/60 ft): +5 to hit; On a hit, the target takes 2d6 piercing damage and must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
Chilling Presence
As a bonus action, the Silent Walker can instill fear in a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Silent Mimicry
The Silent Walker can mimic the movements of nearby shamblers, allowing them to blend in seamlessly. This grants them advantage on Stealth checks when in the presence of shamblers.