Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 685 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range27 - 27 (Avg: 27)
AC12
XP200
Description
The Static Cultist is a devoted follower of the Silent God, a being they believe communicates through electromagnetic interference. They exhibit erratic behavior and physical changes due to prolonged exposure to static, interpreting these as divine signs and prophecies from their leader, the Conductor.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Static Tongue |
Defenses
Armor Class | 12 |
HP Range | 27 - 27 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Divine Prophecy
The Static Cultist can cast the 'Guidance' cantrip, using their connection to the Silent God to aid an ally.
Electromagnetic Surge
The Static Cultist can unleash a surge of static energy as a ranged spell attack, dealing 2d6 lightning damage on a hit.
Static Resonance
The Static Cultist emits a wave of electromagnetic interference in a 15-foot radius. Creatures within this area must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.