New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5543 times |
Cloned | 199 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Static Cultist is a devoted follower of the Silent God, a being they believe communicates through electromagnetic interference. They exhibit erratic behavior and physical changes due to prolonged exposure to static, interpreting these as divine signs and prophecies from their leader, the Conductor.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Static Tongue |
Armor Class | 12 |
HP Range | 27 - 27 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Divine Prophecy
The Static Cultist can cast the 'Guidance' cantrip, using their connection to the Silent God to aid an ally.
Electromagnetic Surge
Ranged Spell Attack: +4 to hit; The Static Cultist can unleash a surge of static energy as a ranged spell attack, dealing 2d6 lightning damage on a hit.
Static Resonance
The Static Cultist emits a wave of electromagnetic interference in a 15-foot radius. Creatures within this area must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.