In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Played | 665 times |
Cloned | 41 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Solar Guardian is a vigilant protector of New Vance City, embodying discipline and resourcefulness. They patrol the solar array, ensuring the safety of vital resources while enforcing order and distributing supplies to the city's residents.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Technological |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Energy Rifle
The Solar Guardian fires a beam of concentrated solar energy at a target, dealing 2d10 radiant damage on a hit.
Enforce Order
The Solar Guardian can impose order within a 30-foot radius, forcing creatures to make a Wisdom saving throw or become frightened until the end of their next turn.
Heavy Stun Mace Strike
The Guardian swings their heavy stun mace in melee, dealing 1d8 bludgeoning damage, 1d4 lightning damage, and potentially stunning the target on a critical hit.
Plasma Shot
The Solar Guardian fires a bolt of plasma from their modified rifle, dealing 2d10 fire damage to a target within 120 feet.
Repair Equipment
The Solar Guardian can repair a damaged piece of equipment or armor, restoring 1d8 hit points to it.
Repair Systems
The Guardian can repair a damaged construct or automated defense, restoring 2d8 hit points.