Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played665 times
Cloned41 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
Citadel Guard
CR 5Medium Humanoid
Citadel Guard
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

The Citadel Guard is a vigilant protector of New Vance City, embodying the harsh realities of a post-apocalyptic world. With a stoic demeanor and a commitment to the Citadel Council, they patrol the city's perimeter, enforcing laws and defending against threats.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, City Dialect
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Improvised Club Strike

The Citadel Guard swings their heavy improvised club, dealing 1d10 bludgeoning damage.

Melee Attack: Combat Knife

The Citadel Guard slashes with their combat knife, dealing 1d8 slashing damage.

Patrol and Observe

The Citadel Guard can take a special action to gain advantage on perception checks for one minute, allowing them to spot hidden threats.

Ranged Attack: Modified Rifle

The Citadel Guard fires their modified rifle, dealing 2d10 piercing damage on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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