New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Biohazard Zone
Biohazard Zone
Point of Interest
Details
Coordinates(-621, -485)
Description

The Biohazard Zone was once a flood control trench snaking through the Shambler’s Graveyard, back when New Vance still believed in zoning. Now, it's a festering wound in the city’s corpse—ground zero for an early water-treatment collapse that mixed chemical runoff, corpses, and unknown viral agents into a slow-boiling brew. The Silent Walkers avoid it—but not out of fear. Some say it’s where they began. Shamblers here mutate fast, sprouting cystic limbs and luminous tumors that pulse with rhythmic distortion. The infection seems aware in this place. Residue clings to the air, and electronics glitch out within seconds of exposure. Occasionally, scavvers report seeing humans walking amid the sludge unharmed, their bodies coated in membrane, their eyes glowing faintly green. No faction cleans this place. No one controls it. The Biohazard Zone isn't just poisoned—it's changing. Slowly. Patiently. As if waiting.

Appearance

A sunken channel scars the earth, clogged with slag-like mud that glows in fractured pulses of sickly green and jaundiced yellow. Rusted catwalks hang broken above the trench, swaying gently as if breathing. Half-melted hazard signs jut from the muck like bones, unreadable beneath the crust. The air is soupy and warm, tinted yellow by a chemical haze that bends light like oil on water. Chunks of rebar and collapsed floodgate arms pierce the terrain like makeshift thorns. In the distance, half-sunken utility bots twitch in short-circuit spasms, caught in endless feedback loops. Biological residue coats the banks in thick membranes that seem to stretch and quiver when stepped on. On some nights, the trench hums—faint, harmonic, wrong. It's not just ruined. It's alive. And whatever it’s incubating hasn’t finished hatching yet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service