New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Solar Sprawl
The Solar Sprawl
Point of Interest
Details
Coordinates(-182, 731)
Description

In the sun-bleached remains of pre-Collapse suburbs, the Solar Sprawl radiates with harsh purpose. Once a shattered wasteland, it's now a fortified zone powered by sprawling solar grids and governed by the Solar Guardians—bronzed figures in glinting exosuits who see sunlight as sacred law. Every rooftop hums with photovoltaic harvesters. Converted substations serve as fortress-temples, broadcasting Captain Anya Brights’ doctrine of radiant purity: energy must be earned, not stolen. Life here is rigid but fair—residents live under strict energy quotas and military-style discipline, repaid with purified water, hydroponic food, and secure housing. The Sprawl is both salvation and surveillance, a techno-theocratic regime where disobedience earns exile—or incineration. Raiders call it a cult. Locals call it survival. Beneath the sun’s unblinking eye, there is no room for chaos—only function, loyalty, and the burn of progress.

Appearance

The Solar Sprawl is a sun-scorched grid of reinforced ruins, where broken roads glisten with glassy sand and solar panel canopies stretch like metallic vines across decayed infrastructure. Substations turned into radiant bastions pulse with amber light, casting holy glow across crumbling tenements rebuilt with sun-baked stone and salvaged alloy. Towering pylons arc beams of collected solar energy toward fusion cores, their cables thrumming with raw power. Guardian patrols stride through the dust in armor etched like old-world statues—gleaming copper and scorched steel—faces masked, weapons lit with focused sunlight. Neon-yellow banners flutter on windless poles, bearing solar sigils and utility codes like scripture. Even graffiti here glows faintly, sanctioned or swiftly scorched. At night, the district glows not with fire, but the stubborn light of civilization burning in defiance of the dark.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service