New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Service Tunnel Entrance
The Service Tunnel Entrance
Point of Interest
Details
Coordinates(-313, 144)
Description

Hidden behind a maintenance façade near the perimeter of the Glass Ring, the Service Tunnel Entrance is one of the few cracks in the Citadel’s otherwise seamless shell. Officially decommissioned, this tunnel was once part of a subterranean maintenance network used to ferry drones and waste beneath the Citadel’s pristine surface. Now, it serves as a shadow vein for those brave—or desperate—enough to bypass retinal scans and surveillance grids. Intelligence brokers, dissident coders, and Syndicate smugglers have all whispered about it, though no one openly admits to using it. To the Council, its continued existence is a silent embarrassment—one they're too proud to publicly acknowledge and too uncertain to fully seal. Within its narrow halls, secrets change hands under the hum of forgotten lights. It's not on any official map, but for some, it’s the only route to freedom—or sabotage.

Appearance

The tunnel’s entrance is disguised as an obsolete sanitation hatch tucked behind a row of aesthetic foliage near a Citadel drone hub. Ivy-draped polymer panels and faux-marble trim obscure its presence, blending into the Council’s manicured facade. A cracked hazard sign still clings to the hatch, its bio-symbol faded beneath layers of city-approved graffiti. Once opened, the tunnel throat descends into dim sterility—narrow concrete corridors lit by flickering emergency strips in faded amber. Pipes crisscross the low ceiling, dripping condensation into grime-darkened grates. Surveillance cameras hang like dead flies—smashed, scavenged, or sabotaged. Scorch marks near the deeper junctions hint at past conflicts, and cryptic tags from the Shadow Syndicate pulse faintly in ultraviolet ink under the right light. Every corner feels like it’s watching, every echo like a secret holding its breath.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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