Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played656 times
Cloned40 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
Filtration Control Room
Filtration Control Room
Point of Interest
Details
Coordinates(456, 483)
Description

Deep within the Waterworks, the Filtration Control Room remains partially functional. Whoever controls this room controls the flow and purification of the city's remaining water. Rival gangs and desperate survivors constantly fight for control of this strategic point. The room has a terminal that shows the water levels in all the surrounding districts. The Filtration Control Room influences the district by being the central point of conflict, determining the balance of power and access to a vital resource. This is a room within the Main Filtration Plant, and can only be accessed once inside the plant.

Appearance

The room is filled with rusted machinery and flickering screens, with a large central terminal displaying water levels across the districts. Pipes run along the walls, some leaking, while others hum with the sound of flowing water, creating an eerie atmosphere.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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