Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 657 times |
Cloned | 40 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Bioreactor Chamber
Point of Interest
Details
Coordinates | (456, 491) |
Description
A sealed, dimly lit area containing tanks filled with bioluminescent algae. Here, the water undergoes a final stage of purification, with the algae consuming remaining organic impurities and adding a faint, natural luminescence. This chamber is rumored to be the location of Valve's unique water purity tech, and is shrouded in secrecy, guarded by the most loyal Hegemony members. This is a room within the Main Filtration Plant, and can only be accessed once inside the plant.
Appearance
The chamber is filled with large, cylindrical tanks of glowing algae, their bioluminescence illuminating the otherwise dark space. The air is thick with humidity, and the sound of bubbling water echoes softly, creating an otherworldly ambiance.