New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Salvage Yard
The Salvage Yard
Point of Interest
Details
Coordinates(-379, -268)
Description

The Salvage Yard is the mechanical heart of the Gear Rats—an ever-evolving sprawl of smoke-belching conveyor belts, weapon-gutting war rigs, and the relentless grind of scavenger ambition. Here, wrecks are reborn as weapons, and the air thrums with the rhythm of machinery and mayhem. The Rats drag in dead solar crawlers, drone carcasses, and Citadel scrap to be stripped, reforged, and repurposed. Loyalty isn’t spoken—it’s weighed in bulk metal and paid in blood. Overseen by Cog’s brutal enforcers, every part pulled is taxed, every circuit claimed. The yard isn’t just an industrial site—it’s a proving ground, an altar of rust where initiates are baptized in oil and fire. Raiders from outside occasionally trade here, but most just hope to survive long enough to loot the outskirts. When the forge pits roar and the klaxons howl, you know something’s being born—or someone’s being punished.

Appearance

The Salvage Yard sprawls like a mechanical tumor across the Rust Belt, a city-sized wound of twisted iron and slag. Towering heaps of shredded chassis and warped metal rise like crude cathedrals beneath a sky smeared with soot. Conveyor belts run like arteries between rusting cranes and skeletal scaffolds, creaking under the weight of drone husks and melted paneling. Makeshift gantries—built from tank treads, broken turbines, and reinforced rebar—crisscross overhead, adorned with swaying floodlights made from old solar lenses and shattered headlights. Oil pools around jagged rebar piles, black and bottomless, while forge pits hiss steam into the sulfur-choked air. Rat skull totems and hazard tape bunting flutter on rebar poles, marking the territory of the Yard’s cruelest enforcers. Everything smells of copper blood and burnt circuitry. Nothing sits still. Even the rubble breathes—shifted by tread, claw, or scavver boots too slow to dodge the machinery’s hunger.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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