Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 657 times |
Cloned | 41 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Raider's Moot
Point of Interest
Details
Coordinates | (553, -648) |
Description
A large, open area where the raider leaders meet to plan raids, settle disputes, and conduct brutal rituals. This area is the heart of the Bone Yard's command structure, a place of strategic planning and violent decision-making. The constant presence of armed raiders and the remnants of ritualistic practices contribute to the area's oppressive atmosphere.
Appearance
The Moot is marked by a large, circular platform made of rusted metal and concrete, surrounded by makeshift seating constructed from scavenged materials. Flickering neon lights and holographic displays illuminate the area, while the air is filled with the sounds of distant machinery and the murmurs of plotting raiders.