Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played692 times
Cloned42 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
The Command Nexus
The Command Nexus
Point of Interest
Details
Coordinates(556, -826)
Description

Perched atop the skeletal remains of the skyscraper's upper floors, the Command Nexus is a dimly lit, data-choked chamber. Here, the raider leaders, their faces illuminated by flickering holographic displays, plot their raids and manage their territories. Scavenged comms arrays crackle with intercepted Perimeter Watch transmissions, and tactical maps glow with the locations of potential targets. This is the strategic heart of the Hold, where information is power and ruthlessness is the guiding principle.

Appearance

The chamber is cluttered with scavenged technology, illuminated by the glow of tactical maps and the crackle of comms arrays, creating an atmosphere of tension and anticipation.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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