Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 655 times |
Cloned | 40 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Synth-Den
Point of Interest
Details
Coordinates | (451, -729) |
Description
A dimly lit, smoke-filled chamber where raiders indulge in illicit substances and hacked sensory implants. The air is thick with the sweet, chemical scent of synth-drugs and the distorted sounds of experimental audio-visual feeds. This area is a place of escape and indulgence, a temporary reprieve from the harsh realities of the zone.
Appearance
The walls are adorned with flickering neon lights and graffiti, while makeshift seating areas are scattered throughout, surrounded by screens displaying distorted visuals and experimental audio feeds. The atmosphere is thick with a haze that distorts both sight and sound, creating an otherworldly experience.