Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played681 times
Cloned42 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
Engineer: Jury Rig
Cantrip
Engineer: Jury Rig

Description

Bonus Action. With a practiced hand and a few scavenged components or a quick adjustment, you can temporarily stabilize a malfunctioning piece of equipment or provide a minor boost to a functional one. Choose one object within range that is broken, malfunctioning, or a simple mechanical device (such as a lock, a simple trap mechanism, a hand-cranked generator, or a single firearm). If the object is broken or malfunctioning, this ability allows it to function at a severely reduced capacity for 1 round. For example, a broken flashlight might flicker weakly, a jammed door might creak open enough to squeeze through, or a misfired firearm might discharge a single shot with disadvantage on the attack roll. If the object is functional, you can grant it a temporary, minor benefit for 1 round. For example, a simple trap might gain advantage on its next attack roll, a hand-cranked generator might provide a brief surge of power, or a firearm might gain a +1 bonus to its next damage roll.

Spell Details
Level0
Range5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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