Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 687 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Reaction, which you take when a creature within range makes a hostile action against you or an ally within range. In a desperate attempt to de-escalate a hostile situation, you swiftly present a compelling alternative to violence. You can offer a valuable piece of your merchandise or a service in exchange for the creature ceasing its hostile action against you or a specified ally. The creature makes a wisdom saving throw to determine the value of your offer. If you succeed, the hostile creature must choose between continuing its hostile action or accepting your offer. If it accepts, its current hostile action ends immediately. This ability can only be used if the hostile creature has not yet completed its action.
Spell Details
Level | 0 |
Range | 30 |