In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Played | 687 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Reaction, which you take when a hostile creature you can see within range moves at least 10 feet. You deploy a rapidly expanding network of electrified barriers. A creature in a 15-foot radius centered on a point you choose within 60 feet must make a Dexterity saving throw. On a failed save, the creature's movement speed is reduced to 0, and it takes 8d8 lightning damage as the grid discharges. On a successful save, the creature takes half as much damage and its movement is not affected. The grid persists for 1 minute, and any creature that starts its turn within the grid or enters it for the first time on a turn must make a Dexterity saving throw, taking 4d8 lightning damage on a failed save, or half as much damage on a successful one. 1 The grid can be disabled early by a successful DC 20 Strength check made as an action by a creature within the grid.
Level | 4 |
Range | 60 |